Artículos relacionados a More Autodesk Maya Hyper-realistic Creature Creation...

More Autodesk Maya Hyper-realistic Creature Creation (Autodesk Official Training Guide) - Tapa blanda

 
9781897177495: More Autodesk Maya Hyper-realistic Creature Creation (Autodesk Official Training Guide)

Sinopsis

Book by Autodesk Maya Press

"Sinopsis" puede pertenecer a otra edición de este libro.

Reseña del editor

More Autodesk Maya Hyper-Realistic Creature Creation is a continuation of the tools and techniques presented in Maya Hyper-Realistic Creature Creation, Second Edition. This book is your solution for creating convincing characters in Autodesk Maya. Learn core industry knowledge by gaining hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set up your skeleton in a fast and easy way; and create realistic facial controls. Get the inside scoop on high end production techniques from industry pros Erick Miller, Paul Thuriot, Jeff Unay and Rudy Grossman. Through project-based lessons, follow Jeff and Rudy’s process for modeling the beast and its facial blend shapes, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you will learn the rigging process from the concept stage through to pipeline integration.

Create a facial topology that will deform realistically

Use custom tools to control the morph timing of a blend shape

Learn valuable modeling workflows for creating facial blend shapes

Accommodate changes within a character pipeline

Use the Full Body IK solver to create a control rig

Create internal muscle structures for body deformations

Use tools and Python plug-ins for higher level deformations

Build and rig a face shape library with directional sliders and compensation shapes

Learn about controls for the eyes, ears, mouth and teeth

Attach models or rigs of different resolutions

Learn and use several custom written Hyper-Real facial rigging MEL tools

"Sobre este título" puede pertenecer a otra edición de este libro.

  • EditorialAlias Systems Corp
  • Año de publicación2009
  • ISBN 10 1897177496
  • ISBN 13 9781897177495
  • EncuadernaciónTapa blanda
  • IdiomaInglés
  • Número de páginas160

Comprar usado

Condición: Bien
Ver este artículo

EUR 58,49 gastos de envío desde España a Estados Unidos de America

Destinos, gastos y plazos de envío

Resultados de la búsqueda para More Autodesk Maya Hyper-realistic Creature Creation...

Imagen de archivo

Autodesk Maya P
Publicado por John Wiley and Sons Ltd, 2009
ISBN 10: 1897177496 ISBN 13: 9781897177495
Antiguo o usado Tapa blanda

Librería: OM Books, Sevilla, SE, España

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: Usado - bueno. Nº de ref. del artículo: 9781897177495

Contactar al vendedor

Comprar usado

EUR 160,00
Convertir moneda
Gastos de envío: EUR 58,49
De España a Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito