Maya Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay. Through project-based lessons, follow Jeff's process for modeling the beast, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. The companion DVD includes helpful video demonstrations so you can watch the experts at work.
"Sinopsis" puede pertenecer a otra edición de este libro.
Autodesk, the official author of this book, has gathered top artists to write specific sections. The author team, lead by Maya Master Marc Andre Guindon, includes industry experts who have perfected their techniques over years of high-end film and game production: Jeff Unay of WETA, Nick Lloyd of Digital Domain, Erick Miller of Sony Pictures Imageworks, and Paul Thuriot of EA.
Hyper-Realistic Creature Creation, Second Edition
Autodesk Maya Techniques / Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively.
Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body, and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You will also be able to take advantage of helpful video demonstrations so you can watch the experts at work.
By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you will learn the rigging process from the concept stage through to pipeline integration.
With this book, you will:
Included on DVD:
What you need to use this book:
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Soft cover. Condición: Fine. Second Edition. Hands-on guide from industry pros to creating Hyper-Real monsters & other creatures in Autodesk Maya, in 249 pages + ads in rear, with a DVD that includes MEL scripts, support files, artist interviews & reference guides. his is the Second Edition, first printing, from 2008. Condition is Fine: just slightly less perfect than Brand New! CD in plastic cover bound in to back cover; the seal has been opened, but it looks new. Book is exceptionally clean, binding strong & straight, pages white & completely unmarked. Our photos depict the Exact book you will receive, never "stock" images of books we don't actually have! Same Day Shipping on all orders received by 2 pm Weekdays (Pacific time); later orders, Weekends & holidays ship very next business day. Nº de ref. del artículo: 025524
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