This book is concerned with programming in the language Standard ML (SML), that is using SML to make precise models for computer animation. It draws on the distinction between programming in the small and in the large, plumping exclusively for the former.
"Sinopsis" puede pertenecer a otra edición de este libro.
If we want to solve a problem then one approach is to make a model which captures important aspects of the circumstances of the problem.If the model is accurate and detailed enough then working with it should shed further light on the problem.Usually, a model means a simplified physical replica of something. For example, many childrensOCO toys are models of far more complexdevices. Models may be constructed at differing levels of closeness to the thing being modelled. For example, a basic toy car has four wheelsso that it can be pushed across a floor. A more complex model might have steerable wheels. An even more detailed model might have anelectric motor so that it does not need to be pushed. Finally, the model might have remote control so that its speed and direction can bechanged without direct contact."
"Sobre este título" puede pertenecer a otra edición de este libro.
EUR 6,38 gastos de envío desde Estados Unidos de America a España
Destinos, gastos y plazos de envíoLibrería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Paperback. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less 1. Nº de ref. del artículo: G1857283988I5N00
Cantidad disponible: 1 disponibles