RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Final Fantasy, Monsters, Inc. , Stuart Little, Pearl Harbour and Dinosaur). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Essential RenderMan fast is a practical introduction to producing images using a RenderMan renderer, and getting the most from RenderMan. You will gain access to the power of RenderMan, which has previously only been available to the elite of the Computer Graphics community! With plenty of illustrations and hands-on examples, Ian Stephenson: gives an overview of RenderMan. - explains how scenes are described. - illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API. - introduces the techniques involved in creating and applying textures and shading. Additional material is available from the Essential series website: http://www essential-series. com
"Sinopsis" puede pertenecer a otra edición de este libro.
RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Final Fantasy, Monsters, Inc., Stuart Little, Pearl Harbour and Dinosaur). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Essential RenderMan fast is a practical introduction to producing images using a RenderMan renderer, and getting the most from RenderMan. You will gain access to the power of RenderMan, which has previously only been available to the elite of the Computer Graphics community! With plenty of illustrations and hands-on examples, Ian Stephenson: gives an overview of RenderMan.- explains how scenes are described.- illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API.- introduces the techniques involved in creating and applying textures and shading. Additional material is available from the Essential series website: http://www.essential-series.com
"Sobre este título" puede pertenecer a otra edición de este libro.
EUR 15,00 gastos de envío desde Alemania a España
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Destinos, gastos y plazos de envíoLibrería: Buchmarie, Darmstadt, Alemania
Condición: Good. Nº de ref. del artículo: 2284445_5d0
Cantidad disponible: 1 disponibles
Librería: Buchpark, Trebbin, Alemania
Condición: Sehr gut. Zustand: Sehr gut | Seiten: 255 | Sprache: Englisch | Produktart: Bücher. Nº de ref. del artículo: 1058986/202
Cantidad disponible: 1 disponibles
Librería: CSG Onlinebuch GMBH, Darmstadt, Alemania
Taschenbuch. Condición: Sehr gut. Gebraucht - Sehr gut Mängelexemplar; leichte Lagerspuren; Nº de ref. del artículo: 2156
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Librería: CSG Onlinebuch GMBH, Darmstadt, Alemania
Softcover. Condición: Gut. Gebraucht - Gut Zustand: Gut, Mängelexemplar, XII, 316 p. About this book: Essential RenderMan fast provides a practical introduction to producing images using a RenderMan renderer, enabling the novice user to get the most from RenderMan. By developing an understanding of how scenes are described, animators and technical directors of all abilities can gain access to the power of RenderMan, which has previously been available to the elite of the CG community. With plenty of illustrations and hands-on examples, the author looks at the creation of geometry using RIB, and the C API. He also includes an introduction to shading and the generation of procedural textures using the RenderMan shading language. -Delivers a hands-on introduction to the RenderMan toolset, including reference to currently available implementations. -It is a practical guide to driving RenderMan using RIB, C, and other packages. -Provides tutorials in shading for the novice programmer and animator looking to explore RenderMan further than is possible using GUI based tools. -Includes many examples and plenty of illustrations, 16 of which are in full colour. -Source code is available to readers online. -Relevant text for courses on Computer graphics and animation. Written for 2nd / 3rd year undergraduates, novice programmers. Nº de ref. del artículo: 16364
Cantidad disponible: 2 disponibles
Librería: Majestic Books, Hounslow, Reino Unido
Condición: Used. pp. xii + 316 Illus. (Some Col.). Nº de ref. del artículo: 58142598
Cantidad disponible: 1 disponibles
Librería: Books Puddle, New York, NY, Estados Unidos de America
Condición: Used. pp. xii + 316 Index. Nº de ref. del artículo: 2650368601
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Librería: Biblios, Frankfurt am main, HESSE, Alemania
Condición: Used. pp. xii + 316. Nº de ref. del artículo: 1850368595
Cantidad disponible: 1 disponibles
Librería: The Book Spot, Sioux Falls, MN, Estados Unidos de America
Paperback. Condición: New. Nº de ref. del artículo: Abebooks502043
Cantidad disponible: 1 disponibles