Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) - Tapa blanda

Libro 14 de 116: Undergraduate Topics in Computer Science

Vince, John

 
9781849960229: Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)

Sinopsis

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.

Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.

Plus - and unusually in a student textbook - a chapter on geometric algebra is included.

"Sinopsis" puede pertenecer a otra edición de este libro.

Acerca del autor

John Vince has been writing books for 25 years. Previous publications with Springer include: Geometric Algebra: An Algebraic System for Computer Games and Animation Springer, 2009, ISBN 978-1-84882-378-5 Vector Analysis for Computer Graphics Springer, 2007, ISBN 978-1-84628-803-6 Mathematics for Computer Graphics Springer, 2006, ISBN 1-84628-034-6 Introduction to Virtual Reality Springer, 2004, ISBN 1-85233-739-7 More information can be found at http://www.johnvince.co.uk/

De la contraportada

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.

Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

All the key areas are covered including:

Numbers

Algebra

Trigonometry

Coordinate geometry

Transforms

Vectors

Curves and surfaces

Barycentric coordinates

Analytic geometry.

Plus and unusually in a student textbook a chapter on geometric algebra is included.

With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.

"Sobre este título" puede pertenecer a otra edición de este libro.

Otras ediciones populares con el mismo título

9788184897562: MATHEMATICS FOR COMPUTER GRAPHICS,3RD EDITION (UNDERGRADUATE TOPICS IN COMPUTER SCIENCE)

Edición Destacada

ISBN 10:  8184897561 ISBN 13:  9788184897562
Tapa blanda