John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.
Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.
All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
Plus - and unusually in a student textbook - a chapter on geometric algebra is included.
"Sinopsis" puede pertenecer a otra edición de este libro.
John Vince has been writing books for 25 years. Previous publications with Springer include: Geometric Algebra: An Algebraic System for Computer Games and Animation Springer, 2009, ISBN 978-1-84882-378-5 Vector Analysis for Computer Graphics Springer, 2007, ISBN 978-1-84628-803-6 Mathematics for Computer Graphics Springer, 2006, ISBN 1-84628-034-6 Introduction to Virtual Reality Springer, 2004, ISBN 1-85233-739-7 More information can be found at http://www.johnvince.co.uk/
John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.
Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.
All the key areas are covered including:
Numbers
Algebra
Trigonometry
Coordinate geometry
Transforms
Vectors
Curves and surfaces
Barycentric coordinates
Analytic geometry.
Plus and unusually in a student textbook a chapter on geometric algebra is included.
With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
"Sobre este título" puede pertenecer a otra edición de este libro.
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