Artículos relacionados a CryENGINE Game Programming with C++, C#, and Lua

CryENGINE Game Programming with C++, C#, and Lua - Tapa blanda

 
9781849695909: CryENGINE Game Programming with C++, C#, and Lua

Sinopsis

For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

Overview

  • Dive into the various CryENGINE subsystems to quickly learn how to master the engine
  • Create your very own game using C++, C#, or Lua in CryENGINE
  • Understand the structure and design of the engine

In Detail

CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you.

This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games.

Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, we'll be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you.

What you will learn from this book

  • Make and modify Flowgraph nodes to give your visual scripting a clear advantage
  • Utilize custom entities, from simple physicalized objects to complex weather simulation managers
  • Control the flow of the game in real-time by creating game rules and modes
  • Create custom actors, in order to create unique elements controllable by human players
  • Use the Artificial Intelligence system to your advantage with custom AI units
  • Design custom User Interfaces to give your player a way to navigate the game's menus and HUDs
  • Implement multiplayer and networking elements for your game, allowing several players to share the experience with each other
  • Master game physics and how to create your own physicalized objects that can interact with the game world
  • Understand the process of using and manipulating the CryENGINE renderer to your advantage, including custom shader authoring
  • Bring your game to life by introducing effects such as particles and sound
  • Debug and profile your game code to get the most out of the computers running your game
  • Implement stock GameDll systems such as vehicles and weapons

"Sinopsis" puede pertenecer a otra edición de este libro.

Reseña del editor

For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

Overview

  • Dive into the various CryENGINE subsystems to quickly learn how to master the engine
  • Create your very own game using C++, C#, or Lua in CryENGINE
  • Understand the structure and design of the engine

In Detail

CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you.

This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games.

Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, we'll be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you.

What you will learn from this book

  • Make and modify Flowgraph nodes to give your visual scripting a clear advantage
  • Utilize custom entities, from simple physicalized objects to complex weather simulation managers
  • Control the flow of the game in real-time by creating game rules and modes
  • Create custom actors, in order to create unique elements controllable by human players
  • Use the Artificial Intelligence system to your advantage with custom AI units
  • Design custom User Interfaces to give your player a way to navigate the game's menus and HUDs
  • Implement multiplayer and networking elements for your game, allowing several players to share the experience with each other
  • Master game physics and how to create your own physicalized objects that can interact with the game world
  • Understand the process of using and manipulating the CryENGINE renderer to your advantage, including custom shader authoring
  • Bring your game to life by introducing effects such as particles and sound
  • Debug and profile your game code to get the most out of the computers running your game
  • Implement stock GameDll systems such as vehicles and weapons

Biografía del autor

Filip Lundgren is a Technical Director at Poppermost Production AB where he works on SNOW, the fi rst free-to-play open-world skiing title. Filip has been working with CryENGINE since 2007 with the release of Crysis 1 SDK, and has developed community tools such as CryMono and the CryENGINE toolbox. Ruan Pearce-Authers is a game programmer currently working for Crytek GmbH. In 2009, he began managing Crytek's development community, and providing technical support for CryENGINE users. Prior to this, he was active in the Crysis modding community himself, and followed this up by producing sample projects and additional tools for the Free SDK. He co-developed the CryMono engine extension to bring support for .NET to the CryENGINE, and the Tanks game sample written exclusively in C#. At present, Ruan works as part of the development team for Crytek's award-winning entrance, into the free-to-play market, Warface, in Frankfurt.

"Sobre este título" puede pertenecer a otra edición de este libro.

Comprar usado

Condición: Bueno
Gut/Very good: Buch bzw. Schutzumschlag...
Ver este artículo

EUR 6,00 gastos de envío desde Alemania a España

Destinos, gastos y plazos de envío

Comprar nuevo

Ver este artículo

EUR 5,14 gastos de envío desde Reino Unido a España

Destinos, gastos y plazos de envío

Resultados de la búsqueda para CryENGINE Game Programming with C++, C#, and Lua

Imagen de archivo

Lundgren, Filip, Pearce-Authers, Ruan
Publicado por Packt Publishing, 2013
ISBN 10: 1849695903 ISBN 13: 9781849695909
Antiguo o usado Tapa blanda

Librería: medimops, Berlin, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages. Nº de ref. del artículo: M01849695903-V

Contactar al vendedor

Comprar usado

EUR 26,39
Convertir moneda
Gastos de envío: EUR 6,00
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen de archivo

Lundgren, Filip; Pearce-Authers, Ruan
Publicado por Packt Publishing, 2013
ISBN 10: 1849695903 ISBN 13: 9781849695909
Nuevo Tapa blanda

Librería: Ria Christie Collections, Uxbridge, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. In. Nº de ref. del artículo: ria9781849695909_new

Contactar al vendedor

Comprar nuevo

EUR 48,87
Convertir moneda
Gastos de envío: EUR 5,14
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Lundgren, Filip; Pearce-Authers, Ruan
Publicado por Packt Publishing, 2013
ISBN 10: 1849695903 ISBN 13: 9781849695909
Nuevo Tapa blanda

Librería: California Books, Miami, FL, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Nº de ref. del artículo: I-9781849695909

Contactar al vendedor

Comprar nuevo

EUR 47,35
Convertir moneda
Gastos de envío: EUR 6,81
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Filip Lundgren
Publicado por Packt Publishing Limited, 2013
ISBN 10: 1849695903 ISBN 13: 9781849695909
Nuevo Paperback / softback
Impresión bajo demanda

Librería: THE SAINT BOOKSTORE, Southport, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 511. Nº de ref. del artículo: C9781849695909

Contactar al vendedor

Comprar nuevo

EUR 53,93
Convertir moneda
Gastos de envío: EUR 7,63
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Lundgren, Carl-Filip
Publicado por Packt Publishing 2013-11, 2013
ISBN 10: 1849695903 ISBN 13: 9781849695909
Nuevo PF

Librería: Chiron Media, Wallingford, Reino Unido

Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

PF. Condición: New. Nº de ref. del artículo: 6666-IUK-9781849695909

Contactar al vendedor

Comprar nuevo

EUR 45,26
Convertir moneda
Gastos de envío: EUR 17,16
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 10 disponibles

Añadir al carrito

Imagen de archivo

Carl-Filip Lundgren
Publicado por Packt Publishing, Limited, 2013
ISBN 10: 1849695903 ISBN 13: 9781849695909
Nuevo Tapa blanda

Librería: Books Puddle, New York, NY, Estados Unidos de America

Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. pp. 276. Nº de ref. del artículo: 2697468368

Contactar al vendedor

Comprar nuevo

EUR 53,64
Convertir moneda
Gastos de envío: EUR 9,79
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: 4 disponibles

Añadir al carrito

Imagen de archivo

Lundgren Carl-Filip
Publicado por Packt Publishing, Limited, 2013
ISBN 10: 1849695903 ISBN 13: 9781849695909
Nuevo Tapa blanda
Impresión bajo demanda

Librería: Majestic Books, Hounslow, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Print on Demand pp. 276 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam. Nº de ref. del artículo: 95977487

Contactar al vendedor

Comprar nuevo

EUR 54,31
Convertir moneda
Gastos de envío: EUR 10,13
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 4 disponibles

Añadir al carrito

Imagen de archivo

Lundgren Carl-Filip
Publicado por Packt Publishing, Limited, 2013
ISBN 10: 1849695903 ISBN 13: 9781849695909
Nuevo Tapa blanda
Impresión bajo demanda

Librería: Biblios, Frankfurt am main, HESSE, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. PRINT ON DEMAND pp. 276. Nº de ref. del artículo: 1897468378

Contactar al vendedor

Comprar nuevo

EUR 56,90
Convertir moneda
Gastos de envío: EUR 14,50
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 4 disponibles

Añadir al carrito

Imagen de archivo

CarlFilip Lundgren
Publicado por PACKT PUBLISHING, 2013
ISBN 10: 1849695903 ISBN 13: 9781849695909
Nuevo Paperback

Librería: Revaluation Books, Exeter, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: Brand New. 276 pages. 9.25x7.50x0.63 inches. In Stock. Nº de ref. del artículo: x-1849695903

Contactar al vendedor

Comprar nuevo

EUR 62,76
Convertir moneda
Gastos de envío: EUR 11,44
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen del vendedor

Lundgren, Carl-Filip
Publicado por Packt Publishing, 2013
ISBN 10: 1849695903 ISBN 13: 9781849695909
Nuevo Tapa blanda

Librería: moluna, Greven, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. Nº de ref. del artículo: 4287919

Contactar al vendedor

Comprar nuevo

EUR 55,44
Convertir moneda
Gastos de envío: EUR 19,49
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Existen otras 3 copia(s) de este libro

Ver todos los resultados de su búsqueda