This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual world is built gradually; each chapter in the book sequentially develops the virtual world. The author explains the fundamentals with examples from existing virtual worlds such as Club Penguin, Mole, Dofus, and World of Warcraft. If you are a Flash or an ActionScript developer who wants to build powerful and immersive multiplayer games, this book is for you. This book assumes that you have some experience with ActionScript 3.0.
"Sinopsis" puede pertenecer a otra edición de este libro.
This is a step-by-step, hands-on guide that is filled with examples and screenshots of building a multiplayer virtual world. The virtual world is built gradually; each chapter in the book sequentially develops the virtual world. The author explains the fundamentals with examples from existing virtual worlds such as Club Penguin, Mole, Dofus, and World of Warcraft. If you are a Flash or an ActionScript developer who wants to build powerful and immersive multiplayer games, this book is for you. This book assumes that you have some experience with ActionScript 3.0.
Makzan is the founder of 42games limited. He started designing games since he was a child. He likes to see how the well-designed interactions in his games can trigger the emotions and influent the players. He believes the games should let player shares joyful time with friends. Therefore his favorite game type is multiplayer casual games. Makzan also wrote a book named Flash Multiplayer Virtual World. It is about developing a virtual world to play with friends in real time with Adobe Flash and socket server.
"Sobre este título" puede pertenecer a otra edición de este libro.
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