This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own. If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.
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This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own. If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.
Felix Kerger is a Computer Science Student at the Technical University of Darmstadt and has been developing 3D real-time applications using OGRE 3D for more than 5 years. He has given several talks on software development and 3D real-time applications at different conferences and has been working for three years as an assistant researcher at the Fraunhofer Institute for Computer Graphics Research. He also works as a freelance journalist and reports yearly from the Game Developer Conference Europe.
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