3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.
"Sinopsis" puede pertenecer a otra edición de este libro.
1. Introduction to Game Development 2. OpenGL vs. DirectX as API 3. The Component Object Model and DirectX 4. Window Creation and Control 5. Input Control 6. Rendering: Direct3D and OpenGL 7. Viewing and Transformations 8. Color and Texture Mapping 9. Lighting 10. Alpha Blending and Fog 11. Shadows 12. Height Maps, Hidden Surface Removal, Clipping and Level of Detail Algorithms 13. Polygonal Meshes and Animation 14. Physics Modeling 15. Artificial Intelligence 16. Audio 17. Creating an Interactive 3D Environment
3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.
"Sobre este título" puede pertenecer a otra edición de este libro.
GRATIS gastos de envío desde Estados Unidos de America a España
Destinos, gastos y plazos de envíoLibrería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
Condición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide. Nº de ref. del artículo: ABNR-51706
Cantidad disponible: 5 disponibles
Librería: SMASS Sellers, IRVING, TX, Estados Unidos de America
Condición: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed. Nº de ref. del artículo: ASNT3-51706
Cantidad disponible: 5 disponibles
Librería: ALLBOOKS1, Direk, SA, Australia
Nº de ref. del artículo: SHUB240527
Cantidad disponible: 1 disponibles
Librería: Basi6 International, Irving, TX, Estados Unidos de America
Condición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service. Nº de ref. del artículo: ABEJUNE24-240527
Cantidad disponible: Más de 20 disponibles
Librería: Majestic Books, Hounslow, Reino Unido
Condición: New. pp. 688 Illus. Nº de ref. del artículo: 6574024
Cantidad disponible: 4 disponibles
Librería: Books Puddle, New York, NY, Estados Unidos de America
Condición: New. pp. 688 1st Edition. Nº de ref. del artículo: 261306647
Cantidad disponible: 4 disponibles
Librería: Biblios, Frankfurt am main, HESSE, Alemania
Condición: New. pp. 688. Nº de ref. del artículo: 181306653
Cantidad disponible: 4 disponibles
Librería: UK BOOKS STORE, London, LONDO, Reino Unido
Condición: Brand New. Brand New! Fast Delivery This is an International Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 7-11 days and we do have flat rate for up to 2LB. Extra shipping charges will be requested if the Book weight is more than 5 LB. This Item May be shipped from India,& United states & United Kingdom. Depending on your location and availability. Nº de ref. del artículo: CBS 9781844808779
Cantidad disponible: Más de 20 disponibles