Discover practical solutions to everyday problems in developing 2D and 3D games and AR/VR applications using the latest features of Unity 2021
Unity is the most widely used game development platform worldwide. Available for Windows, macOS, and Linux, Unity is a powerful and easy-to-use one-stop solution for creating games for mobile, web, desktop and games consoles.
This fourth edition of the Unity Cookbook series is updated with the latest features of Unity 2021 and modern game development practices, and will help you address common hurdles faced by Unity game developers. The cookbook helps you work through a wide variety of recipes relating to the essential features of the Unity game engine. You will get to grips with shaders and Shader Graph, before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book also guides you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files.
By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills.
This book is for existing Unity developers who want to explore a wide range of Unity scripting and multimedia features using ready-to-use recipes in the Unity engine. Programmers looking to explore multimedia features will also find this book useful. Beginner-level knowledge of Unity and C# programming is required before getting started with this Unity engine book.
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Matt Smith is computing academic at TUDublin (Technological University of Dublin) Ireland, where he leads the DRIVE Research Group (Digital Realities, Interaction, and Virtual Environments). Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a Ph.D. in computational musicology. In 1985, Matt wrote the lyrics and was in the band whose music appeared on the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open-source Unity Fungus visual scripting and dialogue system.
Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.
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