An easy-to-follow, illustrated guide to learning the geometry nodes editor and various other facets of geometry nodes through simple exercises that progress to more challenging projects
Purchase of the print or Kindle book includes a free PDF eBook
For anyone working in the computer graphics industry, understanding how to use Blender's new geometry nodes tools to manipulate and generate 3D geometry in a node-based workflow is an essential skill. In this book, you'll learn how to use the basic and intermediate features of geometry nodes that are a crucial part of your Blender roadmap.
You'll start by understanding the different node inputs and outputs followed by the basic nodes you'll need throughout your geometry nodes projects. The book will show you how the node system works and enable you to put your newfound knowledge to use through exercises that involve modifying curves, meshes, and more. You'll work on a range of interesting projects such as creating a procedural plant, where you'll use nodes to generate the intricate details and variations of a plant in a procedural manner, and a spiderweb generator to refine your skills of cleaning up a node tree. Finally, you'll build a procedural LED panel using geometry nodes to generate the look of an LED panel.
By the end of this book, you'll be able to overcome any geometry node issue confidently and make complicated geometry node trees exactly how you need them.
If you are a CG Artist or follow modeling careers like that of an environment artist or even a CG generalist in the cinematography industry and you are looking to get into learning a node-based modeling workflow using Geometry Nodes in Blender, this is the perfect book for you. You will need a basic knowledge of the fundamentals of Blender, for example, knowing the specific workflow of material nodes and being able to apply this knowledge to your projects. To get the most out of this book, you should have a basic understanding of Blender's shortcut system and some modeling experience.
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Siemen Lens is a CG Artist who excels at photorealism. Experiencing boredom during the COVID-19 lockdown of 2020, he began learning Blender. He studies VFX at Howest University of Applied Sciences. His specialty is to create abstract yet photorealistic renders using Geometry Nodes, Physics, Texturing, and various other techniques in Blender. He also uses other software like DaVinci Resolve, Maya, Illustrator and Photoshop. Siemen has worked as a product render designer in a Furniture company and worked at PartydoosMedia, a Dutch digital graphic design agency. His goal is to create visually convincing CG Art that is pleasing to the eye. For 3 years, he has familiarized himself with Blender. Today, he will familiarize you with Geometry Nodes.
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