Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability.
Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.
"Sinopsis" puede pertenecer a otra edición de este libro.
Carlos Filipe Portela went to the University of Minho in Guimarães, where he studied information system and obtained his degree in 2007 (Lic), 2009 (MSc) and 2013 (PhD). He holds a PhD in Information Systems and Technologies in 2013. He belongs to the Research Centre ALGORITMI where he is developing his post-doctoral research work in the topic "Pervasive Intelligent Decision Support Systems". His research was started in the INTCare R&D project (Intensive Medicine area) being then extended to education and public administration areas. He already has relevant indexed publications in the main research topics: Intelligent Decision Support Systems, Intelligent Systems, Pervasive Data, Business Intelligence, Data Mining and Knowledge Discovery. He has also been co-organizer of several workshops and reviewer of many indexed journals and conferences in these topics. Currently he also is an Invited Assistant Professor of the Information Systems Department, School of Engineering, University of Minho, Portugal, where he has been supervising several master students in the areas above mentioned and a Guest Lecturer in Porto Polytechnic - ESMAD. He is always in a continuing looking for opportunities to research and innovation in the society.
Ricardo Queirós holds a PhD on Computer Science and is an assistant professor of Computer Science at the Polytechnic Institute of Porto. He is also a researcher in the field of e-learning interoperability and programming languages learning at the Center for Research in Advanced Computing Systems (CRACS) research group of INESC TEC Porto. He is also the author of 5 books regarding Android development and has almost 100 scientific publications focused on computer science education.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
Condición: New. In. Nº de ref. del artículo: ria9781799880905_new
Cantidad disponible: Más de 20 disponibles
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. del artículo: L0-9781799880905
Cantidad disponible: Más de 20 disponibles
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. del artículo: L0-9781799880905
Cantidad disponible: Más de 20 disponibles
Librería: moluna, Greven, Alemania
Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. The book also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gam. Nº de ref. del artículo: 514070731
Cantidad disponible: Más de 20 disponibles
Librería: preigu, Osnabrück, Alemania
Taschenbuch. Condición: Neu. Next-Generation Applications and Implementations of Gamification Systems | Filipe Portela (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2021 | Engineering Science Reference | EAN 9781799880905 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. Nº de ref. del artículo: 120672235
Cantidad disponible: 5 disponibles
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - 'The main goal of this book is to show how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their day-a-day work to promote the cross-fertilization of gaming information and knowledge across professional and geographical boundaries, catalyzing the users engaging in several areas like education, healthcare, industry, among others'. Nº de ref. del artículo: 9781799880905
Cantidad disponible: 1 disponibles
Librería: Mispah books, Redhill, SURRE, Reino Unido
paperback. Condición: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book. Nº de ref. del artículo: ERICA82917998809076
Cantidad disponible: 1 disponibles