First published in 1984, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to take their first steps in programming machine code even without prior coding experience. To this day it remains a highly useful guide for those interested in retro games programming on the classic machine.
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As the original publisher Melbourne House wrote:
This book will enable the user to learn machine language the easy way - no computer jargon. A straightforward approach with many examples.
Complied exclusively for Commodore 64 users, COMMODORE 64 MACHINE LANGUAGE FOR THE ABSOLUTE BEGINNER offers complete instruction in 6502 machine language.
If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, then this book is for you.
Even with no previous experience of computer languages, the easy-to-understand 'no jargon' format of this book will enable you to discover the power of the Commodore 64's own language.
Each chapter includes specific examples of machine language applications that can be demonstrated and used on your own Commodore 64.
Includes an assembly language programming aid program which allows you to enter machine language programs with immediate confirmation of correct instruction.
This book gives you everything you need to write machine language programs for your Commodore 64.
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Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
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