Work on practical computer vision projects covering advanced object detector techniques and modern deep learning and machine learning algorithms Key Features Learn about the new features that help unlock the full potential of OpenCV 4 Build face detection applications with a cascade classifier using face landmarks Create an optical character recognition (OCR) model using deep learning and convolutional neural networks Book DescriptionMastering OpenCV, now in its third edition, targets computer vision engineers taking their first steps toward mastering OpenCV. Keeping the mathematical formulations to a solid but bare minimum, the book delivers complete projects from ideation to running code, targeting current hot topics in computer vision such as face recognition, landmark detection and pose estimation, and number recognition with deep convolutional networks. You'll learn from experienced OpenCV experts how to implement computer vision products and projects both in academia and industry in a comfortable package. You'll get acquainted with API functionality and gain insights into design choices in a complete computer vision project. You'll also go beyond the basics of computer vision to implement solutions for complex image processing projects. By the end of the book, you will have created various working prototypes with the help of projects in the book and be well versed with the new features of OpenCV4. What you will learn Build real-world computer vision problems with working OpenCV code samples Uncover best practices in engineering and maintaining OpenCV projects Explore algorithmic design approaches for complex computer vision tasks Work with OpenCV's most updated API (v4.0.0) through projects Understand 3D scene reconstruction and Structure from Motion (SfM) Study camera calibration and overlay AR using the ArUco Module Who this book is forThis book is for those who have a basic knowledge of OpenCV and are competent C++ programmers. You need to have an understanding of some of the more theoretical/mathematical concepts, as we move quite quickly throughout the book.
Roy Shilkrot is an assistant professor of computer science at Stony Brook University, where he leads the Human Interaction group. Dr. Shilkrot's research is in computer vision, human-computer interfaces, and the cross-over between these two domains, funded by US federal, New York State, and industry grants. Dr. Shilkrot graduated from the Massachusetts Institute of Technology (MIT) with a PhD, and has authored more than 25 peer-reviewed papers published at premier computer science conferences, such as CHI and SIGGRAPH, as well as in leading academic journals such as ACM Transaction on Graphics (TOG) and ACM Transactions on Computer-Human Interaction (ToCHI). Dr. Shilkrot is also a co-inventor of several patented technologies, a co-author of a number of books, serves on the scientific advisory board of numerous start-up companies, and has over 10 years of experience as an engineer and an entrepreneur. David Millan Escriva was eight years old when he wrote his first program on an 8086 PC in Basic, which enabled the 2D plotting of basic equations. In 2005, he finished his studies in IT through the Universitat Politecnica de Valenci with honors in human-computer interaction supported by computer vision with OpenCV (v0.96). He had a final project based on this subject and published it on HCI Spanish congress. He has worked with Blender, an open source, 3D software project, and worked on his first commercial movie, Plumiferos - Aventuras voladoras, as a computer graphics software developer. David now has more than 10 years of experience in IT, with experience in computer vision, computer graphics, and pattern recognition, working with different projects and start-ups, applying his knowledge of computer vision, optical character recognition, and augmented reality. He is the author of the DamilesBlog blog, where he publishes research articles and tutorials about OpenCV, computer vision in general, and optical character recognition algorithms.
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