Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more.
Key Features:
Book Description:
A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out.
This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components.
Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres.
While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.
What you will learn:
Who this book is for:
This book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you.
"Sinopsis" puede pertenecer a otra edición de este libro.
Dr. Ashley Godbold is a programmer, game designer, artist, mathematician, and teacher. She holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media where her dissertation research focused on educational video game design. She works full-time as a Game Developer and also runs a small indie/passion studio. She teaches college courses in Unity, 3ds Max, Adobe Flash, game design, and mathematics. She is also the author of Mastering Unity 2D Game Development
"Sobre este título" puede pertenecer a otra edición de este libro.
EUR 5,39 gastos de envío desde Reino Unido a España
Destinos, gastos y plazos de envíoEUR 4,73 gastos de envío desde Reino Unido a España
Destinos, gastos y plazos de envíoLibrería: Reuseabook, Gloucester, GLOS, Reino Unido
paperback. Condición: Used; Very Good. Dispatched, from the UK, within 48 hours of ordering. Though second-hand, the book is still in very good shape. Minimal signs of usage may include very minor creasing on the cover or on the spine. Nº de ref. del artículo: CHL10108954
Cantidad disponible: 1 disponibles
Librería: SecondSale, Montgomery, IL, Estados Unidos de America
Condición: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc. Nº de ref. del artículo: 00041763547
Cantidad disponible: 4 disponibles
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. del artículo: IQ-9781787125520
Cantidad disponible: 15 disponibles
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. del artículo: IQ-9781787125520
Cantidad disponible: 15 disponibles
Librería: Ria Christie Collections, Uxbridge, Reino Unido
Condición: New. In. Nº de ref. del artículo: ria9781787125520_new
Cantidad disponible: Más de 20 disponibles
Librería: Majestic Books, Hounslow, Reino Unido
Condición: New. Print on Demand pp. 468. Nº de ref. del artículo: 378794890
Cantidad disponible: 4 disponibles
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 824. Nº de ref. del artículo: C9781787125520
Cantidad disponible: Más de 20 disponibles
Librería: moluna, Greven, Alemania
Condición: New. For a great game, it needs a great user interface that shows the game settings and the right information to the player. Unity allows you to create complex and great looking user interfaces to give your games that professional look and feel. This book will . Nº de ref. del artículo: 448326327
Cantidad disponible: Más de 20 disponibles
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more.Key Features:Develop a game UI with both technical and aesthetic considerationsUse all the UI elements provided by Unity's UI systemStep-by-step examples of creating user interface components in the top game genresBook Description:A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out.This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components.Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres.While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes.What you will learn:Design principles and patterns for laying out elements in your UITechniques that allow your UI to scale appropriately in different resolutionsHow to use automatic layouts to streamline your UI building processProperties of the Event System and how to appropriately hook events to your UI elementsAccess the components and properties of UI elements via codeImplement all of Unity's built-in UI elements as well as those provided by TextMeshProDevelop key UI components that are popularly used in multiple game genresAdd visual flare to user interfaces with the use of animation and particle effectsCreate a UI that displays in the Screen Space as well as World SpaceWho this book is for:This book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you. Nº de ref. del artículo: 9781787125520
Cantidad disponible: 1 disponibles
Librería: Orion Tech, Kingwood, TX, Estados Unidos de America
paperback. Condición: Good. Nº de ref. del artículo: 1787125521-3-33484784
Cantidad disponible: 1 disponibles