Leverage the power of Unity 5 to create amazing 3D games
Key Features
Book Description
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.
Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.
What You Will Learn
"Sinopsis" puede pertenecer a otra edición de este libro.
Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a doctorate of computer science from Colorado Technical University, and three masters of science degrees in management information systems from Bowie State University. His formal education includes instructional design (from Capella University) and operations management (from the University of Arkansas), demonstrating his passion for academic pursuits. He has developed and taught computer-related courses since 2002 and currently teaches at Southern New Hampshire University. Edward retired from the US Navy after 25 years as an intelligence specialist and command master chief. As the founder and creative director of three19, a software design and development studio, Edward is constantly developing software. He uses Unity as one of his primary game development tools. He focuses on developing adaptive learning systems, educational games, and mobile apps. Edward authored Adaptive Learning for Educational Game Design, CreateSpace Independent Publishing Platform, LiveCode Mobile Development HOTSHOT, Packt Publishing, LiveCode Mobile Development Cookbook, Packt Publishing, Software Consulting: A Revolutionary Approach, CreateSpace Independent Publishing Platform, and was the technical editor of Excel Formulas and Functions for Dummies, Ken Bluttman, Wiley Publishing. He has also developed numerous college courses, involving computer science and information systems.
"Sobre este título" puede pertenecer a otra edición de este libro.
EUR 68,90 gastos de envío desde Estados Unidos de America a España
Destinos, gastos y plazos de envíoEUR 4,66 gastos de envío desde Reino Unido a España
Destinos, gastos y plazos de envíoLibrería: Ria Christie Collections, Uxbridge, Reino Unido
Condición: New. In. Nº de ref. del artículo: ria9781786463630_new
Cantidad disponible: Más de 20 disponibles
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. del artículo: L0-9781786463630
Cantidad disponible: Más de 20 disponibles
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. del artículo: L0-9781786463630
Cantidad disponible: Más de 20 disponibles
Librería: Chiron Media, Wallingford, Reino Unido
PF. Condición: New. Nº de ref. del artículo: 6666-IUK-9781786463630
Cantidad disponible: 10 disponibles
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526. Nº de ref. del artículo: C9781786463630
Cantidad disponible: Más de 20 disponibles
Librería: moluna, Greven, Alemania
Condición: New. Über den AutorrnrnDr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a doctorate of computer science from Colorado Technical University, and three masters of science degrees in managemen. Nº de ref. del artículo: 448323593
Cantidad disponible: Más de 20 disponibles
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Leverage the power of Unity 5 to create amazing 3D games Key Features Learn to create interactive games with the Unity 5 game engine Explore advanced features of Unity 5 to help make your games more appealing and successful A step-by-step guide giving you the perfect start to developing games with Unity 5 Book Description This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform. What You Will Learn Create, organize, and manage your game project with the Unity interface Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees Import and use custom assets and asset packages to add characters to your game Review existing animations and create custom animation clips to bring your game characters to life Build custom scripts to make your game characters interactive Add a graphical user interface to your game to enable easy user interaction Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations Customize your game with sound effects, shadows, lighting effects, and rendering options. Nº de ref. del artículo: 9781786463630
Cantidad disponible: 1 disponibles
Librería: Gate City Books, GREENSBORO, NC, Estados Unidos de America
Condición: acceptable. USED book in ACCEPTABLE condition. Book shows significant wear but is still a good reading copy. Cover and pages are in tact but may show creases, tears, water damage, handwriting, underlining, or highlighting. Supplemental items such as access codes and CDs not guaranteed. Nº de ref. del artículo: GCM.KIJ
Cantidad disponible: 1 disponibles
Librería: Mispah books, Redhill, SURRE, Reino Unido
Paperback. Condición: Like New. Like New. book. Nº de ref. del artículo: ERICA75817864636365
Cantidad disponible: 1 disponibles