Create exciting 3D game worlds with Unity
The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
Unity is a top industry choice, perfected for video game development, simulation creation, and environmental design. Its accessibility, flexible tuning, and fair licensing have made it the number one option for independent developers throughout the world.
From the basics to a playable demo, this book will help you build levels in Unity with hands-on practices.
Full of practical examples, it will start by getting you comfortable with the engine as it will enable you to freely navigate and complete tutorials with ease. The book will walk you through the technical requirements of importing your own assets, created with popular 2D and 3D applications, and how to optimize and enhance them with Unity.
By the end of the book, you will get accustomed to Unity editor and will be able to develop a fully-featured game world in Unity.
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The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
Volodymyr Gerasimov is a game designer, developer, and producer who has worked on multiple titles in companies such as Holymountain Games, Best Way Soft, and Gameloft. Being introduced to Unity in its early versions, he continues to use and explore it to this day as a powerful, flexible, and affordable solution for personal projects and independence start-ups. His previously co-authored Unity 3.x Scripting, Packt Publishing. You can follow Volodymyr on his personal blog at blog.vladgerasimov.com.
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