A step-by-step tutorial approach, where new systems and techniques are introduced and implemented by the reader. Each script system builds upon the previous systems adding new functionality to the AI. The AI Sandbox focuses on experimentation and iteration speed to quickly build up AI features.
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Having knowledge of C++ would come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
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David Young resides in Danville, Kentucky, with wife Holly and their triplets - Mason, Connor, and Emma. David is a long-time school and district leader, now serving as CEO of the Central Kentucky Educational Cooperative. Schools and districts have experienced great improvements in standards mastery and student achievement under David and his teams' guidance. David spends his professional time working with schools to implement proven systems that lead to this level of student success.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: Bahamut Media, Reading, Reino Unido
Paperback. Condición: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee. Nº de ref. del artículo: 6545-9781783281336
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Librería: Anybook.com, Lincoln, Reino Unido
Condición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,800grams, ISBN:9781783281336. Nº de ref. del artículo: 8980515
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Digital. Condición: New. Key FeaturesBook DescriptionIf you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.What you will learnCreate an animation state machine to drive AI animations within LuaBuild and find paths on navigation meshesWrite and debug Lua scripts within a fullscale Lua IDEDevelop decision logic with behavior trees, state machines, and decision trees to build modular, reusable AIManage short and longterm knowledge representation with blackboard data structuresAdd sensory perception to give AIs the ability to see and hearDevelop highlevel tactics with multiple AIs based on influence mapsWho this book is for. Nº de ref. del artículo: LU-9781783281336
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Librería: Books Puddle, Woodside, NY, Estados Unidos de America
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Librería: Biblios, Frankfurt am main, HESSE, Alemania
Condición: New. PRINT ON DEMAND. Nº de ref. del artículo: 18357377627
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Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. Nº de ref. del artículo: C9781783281336
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Librería: AwesomeBooks, Wallingford, Reino Unido
Paperback. Condición: Very Good. Learning Game AI Programming with Lua This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. . Nº de ref. del artículo: 7719-9781783281336
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