Artículos relacionados a Do-It-Yourself Multiplayer Java Games: An Introduction...

Do-It-Yourself Multiplayer Java Games: An Introduction to Java Sockets and Internet-Based Games: Volume 4 (Do-It-Yourself Java Games) - Tapa blanda

 
9781725592308: Do-It-Yourself Multiplayer Java Games: An Introduction to Java Sockets and Internet-Based Games: Volume 4 (Do-It-Yourself Java Games)

Sinopsis

Do-It-Yourself Multiplayer Java Games: An Introduction to Java Sockets and Internet-Based Games is the fourth book of the Do-It-Yourself Java Games series. The previous books introduced games you could play by yourself or against the computer. This book will teach you to use Java sockets and TCP/IP to create games to play with your friends within a home network or over the internet. You'll learn to create games for any number of players, games that will pair up any two players, and games that restrict who is allowed to play. This book will guide you to create seven complete games: a turn-based strategy game, a timed competition, a continuous motion game, a fast-paced action game, and more.This book assumes you already have strong Java programming skills. This book assumes you either have experience creating event-driven user interfaces with Java Swing or you have read the second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. This book also assumes you either have experience with Java Threads and abstract classes or that you have read the third book, Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games. The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks with answers at the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.

"Sinopsis" puede pertenecer a otra edición de este libro.

  • EditorialCreateSpace Independent Publishing Platform
  • Año de publicación2018
  • ISBN 10 1725592304
  • ISBN 13 9781725592308
  • EncuadernaciónTapa blanda
  • IdiomaInglés
  • Número de edición1
  • Número de páginas802
  • Contacto del fabricanteno disponible

Comprar nuevo

Ver este artículo

EUR 5,63 gastos de envío desde Reino Unido a España

Destinos, gastos y plazos de envío

Resultados de la búsqueda para Do-It-Yourself Multiplayer Java Games: An Introduction...

Imagen de archivo

Annette Godtland
ISBN 10: 1725592304 ISBN 13: 9781725592308
Nuevo Paperback / softback
Impresión bajo demanda

Librería: THE SAINT BOOKSTORE, Southport, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 222. Nº de ref. del artículo: C9781725592308

Contactar al vendedor

Comprar nuevo

EUR 53,59
Convertir moneda
Gastos de envío: EUR 5,63
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen de archivo

Annette Godtland
ISBN 10: 1725592304 ISBN 13: 9781725592308
Nuevo Paperback

Librería: CitiRetail, Stevenage, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: new. Paperback. Do-It-Yourself Multiplayer Java Games: An Introduction to Java Sockets and Internet-Based Games is the fourth book of the Do-It-Yourself Java Games series. The previous books introduced games you could play by yourself or against the computer. This book will teach you to use Java sockets and TCP/IP to create games to play with your friends within a home network or over the internet. You'll learn to create games for any number of players, games that will pair up any two players, and games that restrict who is allowed to play. This book will guide you to create seven complete games: a turn-based strategy game, a timed competition, a continuous motion game, a fast-paced action game, and more.This book assumes you already have strong Java programming skills. This book assumes you either have experience creating event-driven user interfaces with Java Swing or you have read the second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. This book also assumes you either have experience with Java Threads and abstract classes or that you have read the third book, Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games. The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks with answers at the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Nº de ref. del artículo: 9781725592308

Contactar al vendedor

Comprar nuevo

EUR 59,30
Convertir moneda
Gastos de envío: EUR 35,62
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito