You've seen what Python can do. Now go deeper.
This workbook transforms Al Sweigart’s best-selling guide from a reading experience into a coding experience. Following Automate the Boring Stuff with Python chapter by chapter, this workbook will help you turn concepts into muscle memory through carefully designed exercises, projects, and real Python scripts.
Every concept from Automate is reinforced through carefully sequenced questions, exercises, and projects that help you think like a programmer and prove to yourself that you really get it.
At the end of each chapter, you’ll tackle miniprojects that bring everything together. Whether you’re renaming files, scraping websites, converting text to speech, modifying spreadsheets, or sending emails, you’ll build scripts that do real work. Fun projects like image generators and word games are in the mix too, not just boring stuff.
Every question and project come with a solution at the back of the book, so you’re never stuck.
Inside, you’ll find:
"Sinopsis" puede pertenecer a otra edición de este libro.
Al Sweigart is a software developer, fellow of the Python Software Foundation, and author of several popular programming books including Automate the Boring Stuff with Python, The Big Book of Small Python Projects, Beyond the Basic Stuff with Python, Coding with Minecraft, and The Recursive Book of Recursion (all from No Starch Press).
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
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Paperback. Condición: new. Paperback. This companion to the bestselling Automate the Boring Stuff with Python (500,000+ copies sold) provides hundreds of hands-on exercises to reinforce core material.You've seen what Python can do. Now go deeper.This workbook transforms Al Sweigart's best-selling guide from a reading experience into a coding experience. Following Automate the Boring Stuff with Python chapter by chapter, this workbook will help you turn concepts into muscle memory through carefully designed exercises, projects, and real Python scripts.Every concept from Automate is reinforced through carefully sequenced questions, exercises, and projects that help you think like a programmer and prove to yourself that you really get it.At the end of each chapter, you'll tackle miniprojects that bring everything together. Whether you're renaming files, scraping websites, converting text to speech, modifying spreadsheets, or sending emails, you'll build scripts that do real work. Fun projects like image generators and word games are in the mix too, not just boring stuff.Every question and project come with a solution at the back of the book, so you're never stuck.Inside, you'll find-Fill-in-the-blank and short-answer questions that reinforce key conceptsTargeted exercises to build fluency with variables, loops, functions, regular expressions, and moreReal Python scripts to run, tweak, and debugProjects that automate common tasks like organizing files, backing up data, and scheduling programsFull working code for every project so you can check your work and learn by exampleWith over 500,000 copies sold worldwide, Automate the Boring Stuff with Python has become the go-to guide for learning Python. This workbook gives you the structure, feedback, and smart reinforcement to go from reading code to writing it with confidence. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Nº de ref. del artículo: 9781718504509
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Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
Paperback. Condición: New. Al Sweigart's classic coding book Automate the Boring Stuff with Python, now in its third edition, has taught more than half a million readers how to dispense with tedious tasks using the Python programming language. In this hands-on companion workbook, Sweigart gives those readers - and any Python programming beginner - hundreds of new ways to practice what they've learned. Through a wide variety of exercises, readers will test their understanding of programming concepts, face down tricky challenges, and explore use cases of common techniques. The workbook's creative projects encourage readers to build games, animations, and digital tools, offering novel ways to think about Python's applications in their everyday life. Covers Python 3.x and its ecosystem of third-party libraries. Nº de ref. del artículo: LU-9781718504509
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