Artículos relacionados a Introduction to Computer Graphics 2018 Edition

Introduction to Computer Graphics 2018 Edition - Tapa blanda

 
9781717540492: Introduction to Computer Graphics 2018 Edition

Sinopsis

This is a text for an intructory course in computer graphics.Most of the texts on the market are priced around $100, which, in my experience is more than most students are willing to spend. This text is designed to include the basic information needed in an introductory course.It also includes example tutorials for the use of graphics editing programs Microsoft Paint, GIMP and Blender.Contents:1. Introduction11.1 Computer Graphics1.1.1 Important topics in computer graphics1.1.2 Methodology of computer graphics1.2 Graphics Hardware1.2.1 Graphics hardware1.2.2 Graphics Cards1.2.2.1 Integrated graphics cards1.2.2.2 Dedicated graphics cards1.2.2.3 Parts of a Graphics Card1.2.2.3.1 The GPU1.2.2.3.2 Video Memory1.2.3 Display Drivers1.2.3.1 Drivers2. Graphic Image Representation2.1 Vector representation2.2 Bitmap (Raster) representation2.2.1 BMP, 2.2.2 TIFF, 2.2.3 GIF, 2.2.4 PNG, 2.2.5 JPEG2.3 Reasons for choosing one style of Representation over another2.4 Compression2.4.1 Image compression2.4.1.1 Lossless data compression2.4.1.2 Lossy data compression2.4.1.2.1 Reducing the color space2.4.1.2.2 Chroma subsampling2.4.1.2.3 Transform coding2.4.1.2.4 Fractal compression2.5 Color Modes2.5.1 Bitmap Mode, 2.5.2 Grayscale Mode, 2.5.3 RGB Mode, 2.5.4 CMYK Mode2.6 Representation Modes for 3D Graphics2.6.1 VRML, 2.6.2 X3D, 2.6.3 COLLADA, 2.6.4 STL3. Graphics Packages3.1 Painting packages3.2 Drawing packages3.3 Photo editing software3.4 Computer-aided design (CAD)3.5 Graphics Editors3.5.1 Microsoft Paint, 3.5.2 Adobe Photoshop, 3.5.3 GIMP3.6 3D Graphics editors4. User Interface Design4.1 User interface design4.2 Phases and Processes in the Design of User Interfaces4.2.1 Functionality requirements gathering4.2.2 User and task analysis4.2.3 Information architecture4.2.4 Prototyping4.2.5 Usability inspection4.2.5.1 cognitive walkthrough, 4.2.5.2 heuristic evaluation, 4.2.5.3 pluralistic walkthrough4.2.6 Usability testing4.2.7 Graphical user interface design4.2.8 Software Maintenance5. Geometric Modelling and Algorithms5.1 Geometric modeling5.2 Computer Graphics5.2.1 Coordinate Systems5.2.2 Points and Vectors5.2.3 Frames5.2.3.1 The homogeneous coordinate system5.2.3.1.1 vectors5.2.3.1.2 points5.2.3.1.3 Calculations in homogeneous coordinate systems5.2.3.1.3.1 Vector sums5.2.3.1.3.2 Scalar products5.2.3.1.3.3 Point – vector sums5.2.3.1.3.4 The representation of a vector from one point to another5.2.3.1.3.5 Coordinates of points on a line5.2.3.1.3.6 Coordinates of points inside triangles and tetrahedrons5.2.3.2 Algebraic operations in a homogeneous coordinate system5.2.3.2.1 Change of frames5.3 Affine Spaces and Affine transformations5.3.1 Affine Spaces5.3.2 Affine Transformations5.3.2.1 Translation, 5.3.2.2 Scaling (and Reflection), 5.3.2.3 Rotation, 5.3.2.4 Shearing6. Colors6.1 How we perceive colors6.1.1 Light can be considered to be Electromagnetic Waves6.1.2 Light sensors in our eyes6.2 Light and Surfaces6.3 Process Overview6.3.1 When A Light Strikes a Surface6.3.2 Classifications of Interactions between Light and Materials6.3.2.1 Specular Surfaces, 6.3.2.2 Diffuse Surfaces, 6.3.2.3 Translucent Surfaces6.3.3 Light Sources6.3.4 Light Sources as Objects with Surfaces6.3.4.1 Ambient Light6.3.4.2 Point Source Light6.3.4.3 Spotlights6.3.4.4 Distant Lights6.4 The Phong Reflection Model6.4.1 Phong Model Vectors6.4.2 Phong Model Interactions6.4.2.1 Ambient Reflections6.4.2.2 Diffuse Reflections6.4.2.3 Specular Reflections6.4.2.4 The Phong Model with Distance Term6.4.2.5 The Blinn-Phong Model7. OpenGL7.1 OpenGL Libraries7.1.1 Using OpenGLAppendix 1 Microsoft Paint ProjectAppendix 2 Gimp Project, Layers and OpacityAppendix 3 Using GIMP to create Animated ImagesAppendix 4 Using Blender for 3D Modelling

"Sinopsis" puede pertenecer a otra edición de este libro.

Acerca del autor

Darrell Hajek received his PhD. In mathematics in 1971 from the University of Florida. He was immediately hired by the University of Puerto Rico at Mayaguez (RUM) and has been working there ever since, teaching mathematics and computer science, and serving for several years as department chairman. In addition to a number of research publications, Dr. Hajek has previously written a computer related book: Assembler Language Programming on the 80x86 Processor (no longer available) which was used as a text at RUM for several years. More recently, he has coauthored, together with Cesar Herrera, an introductory text "Introduction to Computers". He has also written a book of fiction/fantasy: “The Life and Times of Harry Wolf, the True Story of the Big Bad Wolf”

"Sobre este título" puede pertenecer a otra edición de este libro.

Comprar nuevo

Ver este artículo

EUR 28,91 gastos de envío desde Reino Unido a Estados Unidos de America

Destinos, gastos y plazos de envío

Resultados de la búsqueda para Introduction to Computer Graphics 2018 Edition

Imagen de archivo

Hajek, Darrell
ISBN 10: 171754049X ISBN 13: 9781717540492
Nuevo Paperback
Impresión bajo demanda

Librería: Revaluation Books, Exeter, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: Brand New. 178 pages. 10.00x8.00x0.42 inches. This item is printed on demand. Nº de ref. del artículo: zk171754049X

Contactar al vendedor

Comprar nuevo

EUR 38,12
Convertir moneda
Gastos de envío: EUR 28,91
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito