Modern graphics ‘shader architecture’ provides unprecedented access to graphical functions and processing power. With this full-color book, programmers can harness its capabilities.
Written by a professor for his students, skills are developed with carefully designed exercises.
Part historical, part theoretical, and totally practical, this book develops all the software needed for an application that includes:
faceted shading, smooth shading,
texture-mapping, bump-mapping, displacement-mapping,
model and image file access,
meshes, curves, patches,
quaternion arcball,
model articulation,
anti-aliasing, and text.
Not a comprehensive review, but a direct path to powerful applications.
"Sinopsis" puede pertenecer a otra edición de este libro.
Librería: BooksRun, Philadelphia, PA, Estados Unidos de America
Paperback. Condición: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. Nº de ref. del artículo: 1687550271-11-1
Cantidad disponible: 1 disponibles
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Nº de ref. del artículo: GOR014561049
Cantidad disponible: 1 disponibles
Librería: Revaluation Books, Exeter, Reino Unido
Paperback. Condición: Brand New. 215 pages. 9.00x6.00x0.51 inches. In Stock. Nº de ref. del artículo: zk1687550271
Cantidad disponible: 1 disponibles