This overview of software quality assurance testing in a self-teaching format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16). Features: Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more Covers video game testing and effectiveness Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies
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Rajiv Chopra, PhD, is a university professor who has written numerous books and articles in the area of computer programming.
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Paperback. Condición: New. Software compiles, executes and runs, but often fails or gives inaccurate results, because it is not tested thoroughly prior to its release. This overview of software testing and quality assurance provides key concepts, case studies, and numerous techniques to ensure software is reliable and secure. Using a "self-teaching" format, the book covers important topics such as black, white, and gray box testing, video game testing, test management, automation, levels of testing, and quality assurance standards and procedures. Includes end of chapter multiple-choice questions/answers to increase mastering of the topics. Nº de ref. del artículo: LU-9781683921684
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Paperback. Condición: New. Software compiles, executes and runs, but often fails or gives inaccurate results, because it is not tested thoroughly prior to its release. This overview of software testing and quality assurance provides key concepts, case studies, and numerous techniques to ensure software is reliable and secure. Using a "self-teaching" format, the book covers important topics such as black, white, and gray box testing, video game testing, test management, automation, levels of testing, and quality assurance standards and procedures. Includes end of chapter multiple-choice questions/answers to increase mastering of the topics. Nº de ref. del artículo: LU-9781683921684
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