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Sinopsis

The digital world is growing and changing at a rate that can seem overwhelming to those project managers who have to keep up with it to build customer-facing solutions and applications. It's rare for project managers working in this field to be provided with much direction or a process by which to carry out a project, and there has been almost nothing available specific to these types of projects in the literary marketplace. Digital Project Management: The Complete Step-by-Step Guide to a Successful Launch was developed to fill this gap by providing the knowledge, best practices, and proven steps to successfully manage digital projects from end-to-end and was created to be easily adaptable to different project types and technological advances.

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Acerca del autor

Taylor Olson is a certified Project Management Professional (PMP) with more than twenty years of experience in the field. She earned her degree in Telecommunications from Michigan State University, and began her career in automotive marketing and advertising. Ms. Olson has worked for organizations of all sizes and has traveled the world to train and collaborate with global team members, documenting digital project management best practices along the way. Over the past several years, she has been helping to build global websites and applications for Fortune 50 corporations. Taylor currently specializes in using content management systems to produce and maintain global web solutions for large corporations operating in multiple countries and languages. Taylor's speaking engagements, presentations, and consulting prior to the development of this book had been by invitation from organizations in a wide variety of industries. One of her more meaningful and recent invitations was to give a presentation on the original healthcare.gov release and how following the process in this book would have prevented most of the problems associated with that rollout. Taylor is a sought-after speaker and currently travels extensively to share her knowledge and experience at professional associations and events and through webinars and other means to help project managers, and the organizations they serve, achieve successful results.

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Digital Project Management

The Complete Step-By-Step Guide to a Successful Launch

By Taylor Olson

J. Ross Publishing, Inc.

Copyright © 2016 Taylor Olson
All rights reserved.
ISBN: 978-1-60427-125-6

Contents

Acknowledgments,
Foreword,
About the Author,
WAVTM Page,
Introduction,
Chapter 1 Basic Training,
Section I: Initiating,
Chapter 2 Needs Assessment,
Chapter 3 Documentation,
Section II: Planning,
Chapter 4 Communication,
Chapter 5 Information Architecture,
Chapter 6 Analysis,
Chapter 7 Development,
Chapter 8 Preparation,
Section III: Construct to Close,
Chapter 9 Content,
Chapter 10 Testing,
Chapter 11 Cutover,
Chapter 12 Summary,
Appendix A: Complete Project Plan,
Appendix B: Glossary,


CHAPTER 1

BASIC TRAINING


If you have a job in the advertising or marketing field you probably work at an agency that produces deliverables that fall into one of these four categories:

1. Printed material (catalogs, brochures, posters, manuals, magazine ads, newspaper ads, billboards, etc.)

2. Digital (websites, apps, etc.)

3. Broadcast (videos, radio spots, television ads, etc.)

4. Events (workshops, business shows or meetings, press events, parties, festivals, etc.)


Of course, the list of project types could go on and on, but anything you're working on probably falls into one of those categories. And, the categories often overlap each other. For instance, the event you are managing may require a video or some printed support materials. There may also be a website for registration and event information. This book will focus on managing digital projects. We all know that the technical world moves quite rapidly. Just as soon as we figure out how to manage a certain type of digital project, the technology changes and we're left figuring out an entirely new project. But having worked in this field for several years, I can tell you with certainty that the process doesn't really change — just the projects. The stages of development are always the same, although you might apply them to different technologies and outcomes. For instance, the process I'm going to describe was established before we had to worry about tablet or mobile devices, but I've been able to easily adapt the process to include them.


Types of Resources

If you're just starting out in your career, one of the first things you've probably wondered while checking out the office may be, "Who are all these people, and what do they do?" Believe it or not, most of the project categories listed above use several of the same types of resources. For example, most of them are going to need a writer, an art director, and a project manager. So, before we get into the details of how to manage a digital project, let's get our bearings first. Here's a list of popular resource titles found at a digital agency, and a very brief explanation of what they do.

Brand project manager or account lead: The brand project manager (PM) is usually assigned to a certain brand full time and knows the clients and their business inside and out. When building the business requirements for a project, the brand PM is a good resource for determining what the client's major concerns are, how they'll respond to certain situations or obstacles, and how to best work with that client and their team.

Technical project manager: Tech PMs often get shifted from project to project and are not usually responsible for sustaining or maintaining any one particular brand. During the development process the tech PM is the lead and is often seen as the bridge between the brand team and the tech team (developers, infrastructure, etc.). On my team we call this person the rollout manager. They need to understand every facet of the project from both sides of the fence — business and technical.

Business analyst: This role is becoming more and more popular and defined. Not all companies have business analysts on staff because they look to the technical project managers to handle the role of assessing the situation and documenting the requirements. But a more advanced company will invest in a qualified business analyst (BA) to focus on requirements while leaving the solutions and implementation up to the tech or rollout PM. BAs are good at finding a way to explain technical concepts to the clients and brand team in a way they can easily understand.

Asset manager: This is a key role on the production team. The asset manager receives delivery of assets (images, videos, copy, etc.) from the creative team and makes sure they match the specifications of what was expected. This job may also involve searching for available images that fit criteria provided by the art director. In addition, it usually involves keeping track of the assets — which assets are secured, which ones we're still looking for, what was received but did not pass quality review, what retouching is needed, and so forth.

Content authors: Some projects use a content management system (CMS) in place of building html sites. Content authors are experts in how to use the CMS to build websites. Content management systems are most often used for large corporations that want to build one main brand website and then duplicate and localize that site in multiple countries and languages. This is where the term rollout manager first evolved, by the way — we build it once and then roll it out around the world.

Art director: These creative individuals determine what the screens will look like in terms of colors, fonts, and layout. They keep busy designing the look and feel for anything that comes out of an agency, such as websites, event promotions, email campaigns, or online banner ads. Or, they may be lending their creative minds to research or brainstorming activities.

Copy writer: Not only do they come up with the headlines and copy, they usually come up with the communication strategy as well.

Information architect: IAs are part designer and part strategist. Through research and focus groups they become experts in consumer online habits and patterns. They weigh the client's business objectives and the creative team's designs along with their own recommendations for a unique and engaging customer experience. This is where science and art come together!

Web developer: Although there's a large variety of programming languages, it's safe to divide developers into two main categories; front-end or web programming. Front-end developers focus on the code that brings the art director's vision to life on screen, while web programmers focus on framework and functionality.

Data architect: This is a type of developer who designs and manages the flow of data from end-to-end. Simply put, if the project requires either a data source or data output, the architect will figure out how to pull the data in, filter it, merge it, present it, and/or push it out to a third party.

Search and analytics:Two groups of resources are included in this category — those who specialize in search engine optimization (getting people to visit your website) and analytics (professionals who track where visitors came from and what they did while they were there — which buttons did they click on, how long did they spend on a page, and much more).

Infrastructure manager: This important resource manages the hardware and operating systems behind the web services. Servers, disc space, security, and other back-end services are all part of their domain. They also administer the different environments available to the developers and user groups. For instance, initial development will normally be done in a lower environment, while the testing is done in a preproduction environment, and finally released into the production environment.

Quality assurance: The quality team is also called the testing team. Once a project is deemed ready, this team takes it and tries to break it. Not really, but they do test it against the original business requirements and ensure that the team produced what the client is expecting. They need to test the same experience in all sorts of different browsers and devices.

This is a pretty short list of resource titles found around the typical agency — there are many more! This should, however, provide a fairly accurate list of who's in the room for a digital project.


Types of Agencies

There are also many different types of digital agencies:

Digital production house: This is an agency that does nothing but production work, which is rare. The people at this agency do not create assets, and normally have no art directors or copy writers on staff. A production house (or team) takes delivery of the assets from the creative agency and employs a team of developers and content authors who code and produce the end deliverable. Many times the production agency has many other capabilities, it's just that the clients only want to pay for and use the production resources.

Digital creative agency: This is the team of strategists, art directors, and copy writers who decide what the campaign will be, what the desired outcome is, and what it looks like. They employ art directors and copy writers to hand over design files to the production team for execution and delivery.

Social media: Facebook, Twitter, Snapchat, Instagram, Vine, etc. — there are so many different options for social media, and this team recommends the best platform on which to deliver a client's campaign. They strategize on how to best represent the brand on various media outlets in order to achieve the marketing and advertising goals.

Search engine optimization (SEO) agencies: SEO professionals know how to direct Google and Yahoo users to your website or application. Even though PMs aren't personally responsible for SEO, it's one of the most important things we can do to ensure a project's success, thus, we'll be talking a lot about this category. Why create a website if nobody can find it?

Analytics: A wise man once said to me, "If you can't measure it, you can't manage it, and you shouldn't be doing it." This applies to many aspects of advertising and marketing, and exceedingly so for websites. If we're being paid to produce a website or application, it's probably business-related and the clients have bottom-line results in mind — retail results.

Full-service digital agency: A full-service agency can do everything from television advertising to events and printed materials, and for digital this means they have every category previously listed in one place.

A client could hire each of these agencies individually or they could hire a full-service agency that does it all. But for the purposes of this book, let's say we are PMs working at a digital production house, and the project is to build a responsive website using a mobile first methodology.


Responsive Design

Not too long ago there were plenty of agencies who would brand and market themselves as mobile application specialists, and that was fine because it was a new platform, a new technology, and we were all still learning how to adapt to it. But these days we have to do it all — desktop, tablet, mobile, and whatever comes next. It's just not acceptable to build a digital project that isn't responsive.

A responsive website is designed to provide an optimal viewing experience no matter what the screen size of the end user. Not only does it need to have a fluid layout and navigation which resizes and repositions itself depending on screen size, it has to also provide a user experience that's both unique and consistent at the same time. Unique in that with a mobile-sized screen we just can't provide the exact same view that one would see on a larger desktop screen. That would be senseless, the screen is too small for that to work. But, it also has to be consistent because customers shop between devices and we don't want to confuse or agitate them with a mobile phone version of the website that's completely different than what they saw using their desktop computer. Test this out for yourself by visiting the same website on your desktop computer, smartphone, and tablet. Unless you have a huge desktop screen the experience will probably match the tablet version, but I hope the mobile version is different (but similar).


MOBILE FIRST

There are a couple of different methods for how to approach responsive design. Historically, because the desktop came first, mobile was sort of an afterthought to the desktop experience. In other words, website designers would create the optimal desktop experience without much consideration for the mobile users, and then afterward try to jimmy the desktop experience down to size. This led to a period of time where it was considered best practice to make two completely different websites for the same client. So, we'd build them one site to cater to desktop users and then a whole new site which would only be shown on mobile devices. Internet magic has something called mobile detection which is basically wizards living in the internet who can tell if the viewer is using a small screen and if so, send them to the small screen version of the website. Anyway, as you can imagine, the practice of building two different websites was expensive, time consuming, and irritating because just when we thought we were done, we had to start all over again.

Also during this time period, mobile bandwidth globally was very inconsistent. In the United States and other first world nations it was anything goes — we could stream videos and load content quite quickly. The content side was actually trying to keep up with everything the technology side was allowing us to do. But in other parts of the world, even as close as South America, bandwidth was just not there yet and they couldn't handle the same experience. Low bandwidth meant slow page-load times and almost completely ruled out videos. Not to mention that smartphones weren't even readily available in those countries, so we actually had to make a third type of experience for any one website. Three different sites? Yeah — the desktop version, the high-fidelity U.S. mobile version, and the low- or medium-fidelity mobile version for low-bandwidth countries.

Today, technology has improved. Low-bandwidth countries are catching up with high-bandwidth ones, and clients everywhere are demanding responsive design. And I don't disagree — we should build one site that adapts (or is responsive) to the viewing environment using proportion-based grids, flexible images, and an altered CSS (Cascading Style Sheet). I really can't explain CSS right now but will attempt to later in the book. But here's the question: do we start with the mobile screen in mind and then expand it to fit larger screens (mobile first), or do we create the optimal desktop experience and then size it down? Well, that's debatable, and I'm not even sure there's one correct answer to that question — it depends on the project.

The reason so many people like the concept of mobile first is because if we try to design the desktop version first and then scale down, it's quite difficult. It's a lot harder to start with robust material and figure out what to delete than to start with a small screen in mind and then add to it. I like this approach because it forces us to come up with a clean, clear design which is easy to follow and navigate.

Another more obvious way to solve this problem is to consider the original concept of the project. Of course, if we're building an experience that mostly benefits a person who's in the middle of a big city with only a phone in their hand, we go mobile first and then make sure that the desktop site looks good as well. A good example for this might be a mobile app for ordering car service. People also need to order car service from their homes, but it seems like one shouldn't have to turn on a computer for something like that.

On the contrary there are lots of other websites more fitting for a larger screen, such as financial programs or large purchase items, just to name a couple. Experts don't agree, however. Some say that all websites should be developed as responsive, and others say that there are some user experiences that will never work well on a small screen. As PMs, however, this is not our battle. We have other experts in the room who make these types of decisions — people whose job it is to make these calls. Our job is to create and manage the process and keep everyone on task. For the purposes of this book, we're going with mobile first. We'll design first for the mobile users and then expand for desktop.

The process I'm about to describe works for any type of digital project, whether it be a tablet application purchased through the iPad store or a global web experience on all types of devices in all types of languages. How could that be? It's because I'm not explaining how to develop the code or write the analytics — I'm just providing a list of line items we need to hit for each project. Every project requires code development, and the code will change based on the project. That's an NMP in my world — not my problem. (Don't say that out loud.)

I think the best thing to do at this point is to just get on with it so you can see for yourself. Let's make a website! Ready?


GETTING THE ASSIGNMENT

(Office phone rings) [Project manager] "Hello?"

[Account manager] "Hey bud, how ya doin'?"

[PM] "Great. It's a little cold in here today, but great otherwise. How about you?"

[Account manager] "I'm doing great, too. Say, we have new a client interested in hiring us to build a website for selling spaceships, and we need to get back to them with an estimate on time and costs. Do you have something in the can that you can send me?"

[PM] "Well, I'd have to know a lot more about the project before I can provide any estimates. These types of projects can vary widely, as you can imagine. We actually have a rollout process that we follow that starts with an initiation phase where we nail down the business requirements and then provide the estimate."


(Continues...)
Excerpted from Digital Project Management by Taylor Olson. Copyright © 2016 Taylor Olson. Excerpted by permission of J. Ross Publishing, Inc..
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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  • EditorialJ Ross Publishing
  • Año de publicación2015
  • ISBN 10 1604271256
  • ISBN 13 9781604271256
  • EncuadernaciónTapa dura
  • IdiomaInglés
  • Número de páginas272

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