Realm of Racket: Learn to Program, One Game at a Time!

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9781593274917: Realm of Racket: Learn to Program, One Game at a Time!

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language.

In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game.

As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way.

As you travel through the Racket realm, you'll:

  • Master the quirks of Racket's syntax and semantics
  • Learn to write concise and elegant functional programs
  • Create a graphical user interface using the 2htdp/image library
  • Create a server to handle true multiplayer games

Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

"Sinopsis" puede pertenecer a otra edición de este libro.

Review:


An Excerpt From the Preface: "Why Should I Learn About Racket?"

You’ve certainly heard of JavaScript, Perl, Python, and Ruby. But what about Racket? Just because it’s not the most mainstream programming language doesn’t mean you should discount its capabilities. Racket allows functional programming and other different paradigms that even hard-core programmers have never seen before. Get ready for the excursion. Even after you get through "Realm of Racket," there is a lot to explore.

About the Author:

Professor Matthias Felleisen is one of the original authors of the Racket language and a co-author of The Little Schemer and How to Design Programs. In 1995, Felleisen launched the TeachScheme! Project, reaching out to high schools with a radically novel computing curriculum. Felleisen is the 2012 recipient of the ACM Special Interest Group on Programming Languages (SIGPLAN) Lifetime Achievement Award as well as ACM's 2009 Karl V. Karlstrom Outstanding Educator Award. He is currently a Trustee Professor in the College of Computer and Information Science at Northeastern University in Boston, Massachusetts.

Conrad Barski has an M.D. from the University of Miami and nearly 20 years of programming experience. The author of Land of Lisp, Barski is also an avid cartoonist, having created the popular alien Lisp mascot and many graphical tutorials.

David Van Horn is a research professor who has programmed in Racket and Scheme for over a decade.

Eight students of Northeastern University contributed to Realm of Racket: Forrest Bice, Rose DeMaio, Spencer Florence, Feng-Yun Mimi Lin, Scott Lindeman, Nicole Nussbaum, Eric Peterson, and Ryan Plessner.

"Sobre este título" puede pertenecer a otra edición de este libro.

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Felleisen, Matthias
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ISBN 10: 1593274912 ISBN 13: 9781593274917
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Descripción No Starch Press 6/28/2013, 2013. Paperback or Softback. Estado de conservación: New. Realm of Racket: Learn to Program, One Game at a Time!. Book. Nº de ref. de la librería BBS-9781593274917

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Descripción No Starch Press,US, United States, 2013. Paperback. Estado de conservación: New. Language: English . Brand New Book ***** Print on Demand *****.Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you ll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you ll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it s on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you ll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you ve learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you ll: Master the quirks of Racket s syntax and semanticsLearn to write concise and elegant functional programsCreate a graphical user interface using the 2htdp/image libraryCreate a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!. Nº de ref. de la librería APC9781593274917

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Matthias Felleisen
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ISBN 10: 1593274912 ISBN 13: 9781593274917
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Descripción No Starch Press,US, United States, 2013. Paperback. Estado de conservación: New. Language: English . Brand New Book ***** Print on Demand *****. Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you ll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you ll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it s on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you ll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you ve learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you ll: Master the quirks of Racket s syntax and semanticsLearn to write concise and elegant functional programsCreate a graphical user interface using the 2htdp/image libraryCreate a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!. Nº de ref. de la librería APC9781593274917

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Descripción No Starch Press. Paperback. Estado de conservación: New. 320 pages. Racket is a descendant of the language family that includes Lisp and Scheme. The language was designed with beginning programming students in mind, and boasts succinct syntax and a gradual learning curve. Inspired by The Land of Lisp, Realm of Racket incorporates cartoons and wacky examples while teaching the fundamentals of the Racket language. In this book youill learn to create several complete Racket-based games and even incorporate your own graphics with the user-friendly programming environment DrRacket. The games get more sophisticated with each chapter as you gain mastery over crucial concepts like recursion, loops, and distributed programming. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Nº de ref. de la librería 9781593274917

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Felleisen, Matthias; Barski, Conrad; Horn, David Van; University, Eight Students of Northeastern
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