Book by Harbour Jonathan S
"Sinopsis" puede pertenecer a otra edición de este libro.
This book is for beginners who have at least minimal programming experience and want to learn to write games. The C language is the best place to start for someone who is serious about learning to write real games. This book explains C programming as it relates to the game development topics in detail, but will not cover overly complex or difficult topics related to C as a programming language. It will focus on the standard C language and will utilize DirectX for the game library, focusing on game programming subjects rather than the logistics of DirectX. Each chapter will cover simple, small sample games to demonstrate beginning game programming techniques. The author will use Anim8or, which supports 3D Studio files and Lightwave files, to create original artwork used in the book and will include the 3D object files on the CD-ROM. Readers who are inspired to learn more about making their own 3d models can go on to "Game Art for Teens," "The Dark Side of Game Texturing," "2D Artwork and 3D Modeling for Game Artists," etc. based on their area of interest and level of artistic experience.
Learn the essential skills needed to demystify game programming and harness the power of WindowsA(R) and DirectXA(R). "Beginning Game Programming" teaches you everything you need to know to write 2D and 3D games with C and DirectX 9 without any complex mathematics. Ease your way into this exciting new world by learning to write simple Windows programs, and then tap into the power of Direct3D! Each chapter teaches important new skills (such as basic 3D programming with vertices, polygons, and textures), culminating in a simple DirectX game library - great for your own game projects! Learn the basics of 3D modeling with the Anim8or modeling program and then learn how to load and use 3D models in your own games. The complete game project in this book runs in fullscreen or windowed mode, and features mouse support, sound effects, 3D models, texture-based sprites, and 3D collision detection. Brace yourself for an exciting introduction to game programming!
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Destinos, gastos y plazos de envíoLibrería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Paperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.75. Nº de ref. del artículo: G1592005853I4N00
Cantidad disponible: 1 disponibles
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Paperback. Condición: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less 1.75. Nº de ref. del artículo: G1592005853I2N00
Cantidad disponible: 1 disponibles
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Paperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.75. Nº de ref. del artículo: G1592005853I3N00
Cantidad disponible: 1 disponibles
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
Paperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.75. Nº de ref. del artículo: G1592005853I3N00
Cantidad disponible: 1 disponibles
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
Condición: Good. Used book that is in clean, average condition without any missing pages. Nº de ref. del artículo: 2948997-6
Cantidad disponible: 1 disponibles
Librería: Library House Internet Sales, Grand Rapids, OH, Estados Unidos de America
Softcover. Condición: Good. No Jacket. This book is for beginners who have at least minimal programming experience and want to learn to write games. The C language is the best place to start for someone who is serious about learning to write real games. This book explains C programming as it relates to the game development topics in detail, but will not cover overly complex or difficult topics related to C as a programming language. It will focus on the standard C language and will utilize DirectX for the game library, focusing on game programming subjects rather than the logistics of DirectX. Each chapter will cover simple, small sample games to demonstrate beginning game programming techniques. The author will use Anim8or, which supports 3D Studio files and Lightwave files, to create original artwork used in the book and will include the 3D object files on the CD-ROM. Readers who are inspired to learn more about making their own 3d models can go on to "Game Art for Teens", "The Dark Side of Game Texturing", "2D Artwork and 3D Modeling for Game Artists", etc. based on their area of interest and level of artistic experience. Moderate edgewear on the boards. Please note the image in this listing is a stock photo and may not match the covers of the actual item. Book. Nº de ref. del artículo: 123581889
Cantidad disponible: 1 disponibles
Librería: Book Bear, West Brookfield, MA, Estados Unidos de America
Paperback. Condición: Fine. 337 pp. Tightly bound. Spine not compromised. Text is free of markings. No ownership markings. NOTE: CONTAINS UNOPENED CD-ROM. Nº de ref. del artículo: 025125
Cantidad disponible: 1 disponibles