"Beginning C# Game Programming" approaches the topic of programming with C# for a total beginner, first easing the reader into the techniques of C#, and then slowly combining all of the information together enabling the reader to create a complete computer game. Divided into two comprehensive sections, this book first provides readers with the techniques and skills that they need to program with C#, including the basics of .NET and computer programming. The second section concentrates on programming for games. Readers will learn how to use C# to interface with DirectX 9 and will cover the basics of graphics, input, and sound.
"Sinopsis" puede pertenecer a otra edición de este libro.
Part I - Learning C# 1. The History of C# 2. The Basics 3. A Brief Introduction to Classes 4. Advanced C# 5. One More C# Chapter Part II - Game Programming in C# 6. Setting Up a Framework 7. Direct3D 8. DirectInput 9. DirectSound 10. Putting It All Together Appendix A - Answers To Questions Appendix B - Setting Up DirectX and .NET
"Beginning C# Game Programming" approaches the topic of programming with C# for a total beginner, first easing the reader into the techniques of C#, and then slowly combining all of the information together enabling the reader to create a complete computer game. Divided into two comprehensive sections, this book first provides readers with the techniques and skills that they need to program with C#, including the basics of .NET and computer programming. The second section concentrates on programming for games. Readers will learn how to use C# to interface with DirectX 9 and will cover the basics of graphics, input, and sound.
"Sobre este título" puede pertenecer a otra edición de este libro.
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