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GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series) - Tapa blanda

Yuzwa, Erik

 
9781584504320: GAME PROGRAMMING IN C++: STARTTO FINISH (Game Development Series)

Sinopsis

Game Programming in C++: Start to Finish takes current game programming information and filters it down to a practical level for aspiring game developers. The book is written for the hobbyist interested in making their own games, beginning Independent developers interested in starting their own small game company, students, or software developers considering making a transition into the game industry. Throughout the book, programmers work through exercises to build their own complete 3D asteroid game called SuperAsteroidArena. Beginning with engine creation and 3D programming with SDL and OpenGL, the book then moves to animation effects, audio, collision detection, networking, and finalizing the game. A variety of tools are used throughout, including VisualStudio.NET and OpenGL, Paintshop Pro, 3DS max, and the Audacity sound tool. The book does assume an understanding of C/C++ experience and focuses on programming on the Windows platform. The companion CD-ROM includes libraries and tools, including the SDL libraries, trial versions of Paintshop Pro Plus, Audacity, 3D Studio Max 7, InnoSetup, the source code from the book, and the complete game from the book.

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Acerca del autor

Erik Yuzwa (Calgary, AB) has been a professional computer programmer for over seven years. He holds a Bachelor of Science in Computer Science. In 1995, he founded Wazoo Enterprises Inc. to pursue creating game programming related tutorials and articles. Concurrently, he holds a position at EnCana Corporation as a Web Systems Architect, where he uses his Java, ASP/Cold Fusion, C#/C++, and other programming skills to create real solutions with various clients. Since 2001, he has been teaching in the game development process at the University of Calgary Continuing Education.

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