Graphics Programming Methods (Graphics Series) - Tapa dura

Lander, Jeff

 
9781584502999: Graphics Programming Methods (Graphics Series)

Sinopsis

The articles in this text provide specific techniques for well-defined problems facing graphics programmers in the production of a variety of projects, including visual effects, real-time graphics and games. Each article provides a ready-to-use solution. The emphasis throughout the book is on the emerging graphics technology tht has been enabled by increases in hardware capabilities and computational speed, as well as advances in algorithms and programming techniques. The companion CD-ROM includes all the source code and images from the book.

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Acerca del autor

Jeff Lander (Redondo Beach, CA) is the founder of Darwin 3D, a company geared toward a higher adaptation of real-time 3D graphics. Jeff has worked as a programmer for over 10 years in the video game, television, and film arenas, where he has developed many real-time graphic applications. Darwin 3D's many game and entertainment clients include Activision, MGM Animation, Quantum Works Corporation, and Rhythm and Hues Studios. Jeff wrote the monthly Graphic Content column for Game Developer Magazine from 1998 -2001 and continues to submit feature articles. Jeff also co-founded the Game Technology Seminars and was the graphics section editor for Game Programming Gems 3.

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