Book by Treglia Dante
"Sinopsis" puede pertenecer a otra edición de este libro.
AI Rectangle Navigation A Highly Efficient Alternative to A* Function Pointer-Based Embedded Finite State Machines Terrain Analysis in an RTS; Character Virtualization A Fast Approach to Navigation Meshes A General Trigger System for AI Entities, Objects, and Quests Optimized Machine Learning Techniques Tactical Pathfinding Using A* Audio Obstruction Using Axes-Aligned Bounding Boxes Compression and Effects Using Linear Predictive Coding Using DSP to Create Dynamic Engine Sounds Creating a Compelling 3D Audio Environment Compressing Audio with Vector Quantization Using the Biquad Resonant Filter General Developing Games for an International Market A Platform Independent Function Binding Interface Autolists: Allowing Trivial Listing of Object Instances Handle-Based Smart Pointers Programming a Game Design-Compliant Engine using UML Graphics A Compiler for Programmable Vertex Shading Hardware Using Textures to Approximate a Mathematic Function Computing Optimized Shadow Volumes for Complex Data Sets Billboard Beams; Subdivision Surfaces for Character Animation Mathematics A Fast Approximation to the Slerp() Function Clipping a Convex Polyhedron Against a Plane A Naming Convention for Transformation Matrices Base-2 Logarithm Utility Functions (C++) Constrained Inverse Kinematics Quaternion Compression Coping with Friction in Dynamical Simulations Network and Multiplayer Games A UDP Monitoring and Simulation Tool (Algorithms for) Player Skill Estimates and Rating Wireless Gaming with J2ME Multiplayer Game Development Using Microsoft DirectPlay 8.1 Real-Time-Strategy Network Protocol Template-Based Object Serialization Reducing Latency in Real-time Strategy Games Large-Scale Multiplayer Servers Secure Sockets A Flexible Simulation Architecture for Mass Multi-Player Games
The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game development projects. In addition to covering Mathematics, Graphics, General Programming, Audio, and Artificial Intelligence, Game Programming Gems 3 also includes an all new section on Network and Multiplayer games. This is a must-have reference, and series, for every game developer. If you are just getting started, this book offers a true cross-section of the challenges youill face, and provides a variety of additional references to help you find all the resources you need to advance your skills and knowledge. If youire an expert already, youill find new ideas and techniques to help save plenty of valuable programming time.
"Sobre este título" puede pertenecer a otra edición de este libro.
EUR 3,34 gastos de envío en Estados Unidos de America
Destinos, gastos y plazos de envíoEUR 4,85 gastos de envío en Estados Unidos de America
Destinos, gastos y plazos de envíoLibrería: HPB-Emerald, Dallas, TX, Estados Unidos de America
Hardcover. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Nº de ref. del artículo: S_421647010
Cantidad disponible: 1 disponibles
Librería: savehere619, San Diego, CA, Estados Unidos de America
Condición: good. Nº de ref. del artículo: SHM.5NXM
Cantidad disponible: 1 disponibles
Librería: GridFreed, North Las Vegas, NV, Estados Unidos de America
hardcover. Condición: New. In shrink wrap. Looks like an intereting title! Nº de ref. del artículo: 100-43163
Cantidad disponible: 1 disponibles
Librería: Toscana Books, AUSTIN, TX, Estados Unidos de America
Hardcover. Condición: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks. Nº de ref. del artículo: Scanned1584502339
Cantidad disponible: 1 disponibles
Librería: BennettBooksLtd, North Las Vegas, NV, Estados Unidos de America
hardcover. Condición: New. In shrink wrap. Looks like an interesting title! Nº de ref. del artículo: Q-1584502339
Cantidad disponible: 1 disponibles
Librería: Revaluation Books, Exeter, Reino Unido
Hardcover. Condición: Brand New. hardback/cd-rom edition. 660 pages. 9.75x7.75x1.50 inches. In Stock. Nº de ref. del artículo: 1584502339
Cantidad disponible: 1 disponibles
Librería: online-buch-de, Dozwil, Suiza
Condición: gebraucht; wie neu. Hardcover, CD ungeöffnet, ungebraucht, sauber foliert (kein Bibliothekexermplar). Nº de ref. del artículo: 95-7-1-44
Cantidad disponible: 1 disponibles