This text details the process of designing, developing and self-publishing games for the PC. Whether you are a programmer, an artist or sound engineer, this book teaches how to lead an independent game project. It explains how to take a game idea from design, planning, scheduling, developmen and testing to publication on the Internet. It covers how to manage your team so that you can finish your game on time, and details innovative ways to use the Internet to market, test and deliver your game. All the information needed for small-to-no-budget game development is explored, including determining which type of genre works best, planning, sceduling, budgeting, building a team and selling the game.
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This text details the process of designing, developing and self-publishing games for the PC. Whether you are a programmer, an artist or sound engineer, this book teaches how to lead an independent game project. It explains how to take a game idea from design, planning, scheduling, developmen and testing to publication on the Internet. It covers how to manage your team so that you can finish your game on time, and details innovative ways to use the Internet to market, test and deliver your game. All the information needed for small-to-no-budget game development is explored, including determining which type of genre works best, planning, sceduling, budgeting, building a team and selling the game.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: Goodwill of Colorado, COLORADO SPRINGS, CO, Estados Unidos de America
Condición: very_good. Item may have minor cosmetic defects marks, wears, cuts, bends, crushes on the cover, spine, pages or dust cover. Shrink wrap, dust covers, or boxed set case may be missing. Item may contain remainder marks on outside edges, which should be noted in Product Details. Item may be missing bundled media. Nº de ref. del artículo: COLV.1584502142.VG
Cantidad disponible: 1 disponibles
Librería: Half Price Books Inc., Dallas, TX, Estados Unidos de America
Paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Nº de ref. del artículo: S_481007421
Cantidad disponible: 1 disponibles
Librería: Better World Books Ltd, Dunfermline, Reino Unido
Condición: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Nº de ref. del artículo: 10743297-6
Cantidad disponible: 3 disponibles
Librería: tLighthouse Books, Onekama, MI, Estados Unidos de America
Condición: very_good. Very Good condition. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. 100% GUARANTEE! Shipped with delivery confirmation. If you're not satisfied with purchase just return it! Nº de ref. del artículo: HSV.1584502142.VG
Cantidad disponible: 1 disponibles
Librería: Stillwaters Environmental Ctr of the Great Peninsula Conservancy, Kingston, WA, Estados Unidos de America
Soft cover. Condición: Fine. No Jacket. Straight, tight with no marks noted. This book begins with insightful guidelines for developing a unique idea, everything you need to consider when publishing a small to no budget game. Details on design, planning, scheduling, development, and testing your game are explored in depth. Also choosing the best technology along with team management tips and using the Internet to market, test and deliver your game, including details on selling methods. The one resource you need to become an independent developer. Thomson Delmar Learning. Proceeds from the sale of this book benefit environmental restoration and education. Nº de ref. del artículo: 003948
Cantidad disponible: 1 disponibles