Graphics Shaders: Theory and Practice, Second Edition

4,79 valoración promedio
( 14 valoraciones por Goodreads )
 
9781568814346: Graphics Shaders: Theory and Practice, Second Edition
Ver todas las copias de esta edición ISBN.
 
 

Book by Bailey Mike Cunningham Steve

"Sinopsis" puede pertenecer a otra edición de este libro.

Críticas:

"If you are one of the multitudes of OpenGL programmers wondering about how to get started with programmable shaders or what they are good for, this is the book for you. Mike and Steve have filled their new edition with such a variety of interesting examples that you'll be running to your computer to begin writing your own shaders."
Ed Angel, Chair, Board of Directors, Santa Fe Complex, Founding Director, Art, Research, Technology and Science Laboratory (ARTS Lab), Professor Emeritus of Computer Science, University of New Mexico

"Shaders are an essential tool in today’s computer graphics, from films and games to science and industry. In this excellent book, Bailey and Cunningham not only clearly explain the how and why of shaders, but they provide a wealth of cutting-edge shaders and development tools. If you want to learn about shaders, this is the place to start!"
―Andrew Glassner

Praise for the First Edition:
"Bailey and Cunningham provide a comprehensive, well-written overview of graphics shaders. ... Although the book uses the OpenGL Shading Language (GLSL) for its examples, it gives enough theoretical background for readers to learn the fundamentals for any graphics language. ... The book also addresses scientific visualization and the GLSL API to call GLSL functions from an OpenGL program. A final chapter offers ideas for using shaders in very entertaining ways. ... Highly recommended."
―C. Tappert, CHOICE, December 2009

"... a pick for any college-level, advanced computer library catering to programming professionals. ... discusses different types of shaders, how to use the glman program for free, and how to blend shaders into an interactive game environment. Libraries will find it a powerful, appealing lend for intermediate programmers seeking extra spice for their projects."
Midwest Book Review, August 2009

Reseña del editor:

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.

The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more.

Features of the Second Edition:

  • Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.
  • More examples and more exercises
  • A chapter on tessellation shaders
  • An expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effects
  • A discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition

The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book’s examples at www.cgeducation.org

"Sobre este título" puede pertenecer a otra edición de este libro.

Los mejores resultados en AbeBooks

1.

Mike Bailey, Steve Cunningham
Publicado por A K Peters/CRC Press (2011)
ISBN 10: 1568814348 ISBN 13: 9781568814346
Nuevo Tapa dura Cantidad disponible: 1
Librería
Ergodebooks
(RICHMOND, TX, Estados Unidos de America)
Valoración
[?]

Descripción A K Peters/CRC Press, 2011. Hardcover. Condición: New. 2. Nº de ref. del artículo: DADAX1568814348

Más información sobre este vendedor | Contactar al vendedor

Comprar nuevo
EUR 60,54
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 4,02
A Estados Unidos de America
Destinos, gastos y plazos de envío

2.

Bailey, Mike
Publicado por A K Peters/CRC Press
ISBN 10: 1568814348 ISBN 13: 9781568814346
Nuevo Tapa dura Cantidad disponible: 1
Librería
Ohmsoft LLC
(Lake Forest, IL, Estados Unidos de America)
Valoración
[?]

Descripción A K Peters/CRC Press. Condición: New. Hardcover. Worldwide shipping. FREE fast shipping inside USA (express 2-3 day delivery also available). Tracking service included. Ships from United States of America. Nº de ref. del artículo: 1568814348

Más información sobre este vendedor | Contactar al vendedor

Comprar nuevo
EUR 70,61
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

3.

Bailey, Mike
Publicado por Taylor Fransis
ISBN 10: 1568814348 ISBN 13: 9781568814346
Nuevo Cantidad disponible: > 20
Librería
INDOO
(Avenel, NJ, Estados Unidos de America)
Valoración
[?]

Descripción Taylor Fransis. Condición: New. Brand New. Nº de ref. del artículo: 1568814348

Más información sobre este vendedor | Contactar al vendedor

Comprar nuevo
EUR 67,73
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 2,90
A Estados Unidos de America
Destinos, gastos y plazos de envío

4.

Bailey, Mike
ISBN 10: 1568814348 ISBN 13: 9781568814346
Nuevo Cantidad disponible: 18
Librería
Paperbackshop-US
(Wood Dale, IL, Estados Unidos de America)
Valoración
[?]

Descripción 2011. HRD. Condición: New. New Book. Shipped from US within 10 to 14 business days. Established seller since 2000. Nº de ref. del artículo: VT-9781568814346

Más información sobre este vendedor | Contactar al vendedor

Comprar nuevo
EUR 72,11
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,22
A Estados Unidos de America
Destinos, gastos y plazos de envío

5.

Mike Bailey, Steve Cunningham
Publicado por Taylor Francis Inc, United States (2011)
ISBN 10: 1568814348 ISBN 13: 9781568814346
Nuevo Tapa dura Cantidad disponible: 1
Librería
The Book Depository
(London, Reino Unido)
Valoración
[?]

Descripción Taylor Francis Inc, United States, 2011. Hardback. Condición: New. 2nd New edition. Language: English . Brand New Book. Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more. Features of the Second Edition: Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.More examples and more exercisesA chapter on tessellation shadersAn expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effectsA discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at. Nº de ref. del artículo: AAC9781568814346

Más información sobre este vendedor | Contactar al vendedor

Comprar nuevo
EUR 91,46
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

6.

Mike Bailey, Steve Cunningham
Publicado por Taylor Francis Inc, United States (2011)
ISBN 10: 1568814348 ISBN 13: 9781568814346
Nuevo Tapa dura Cantidad disponible: 1
Librería
Book Depository International
(London, Reino Unido)
Valoración
[?]

Descripción Taylor Francis Inc, United States, 2011. Hardback. Condición: New. 2nd New edition. Language: English . Brand New Book. Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more. Features of the Second Edition: Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.More examples and more exercisesA chapter on tessellation shadersAn expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effectsA discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at. Nº de ref. del artículo: AAC9781568814346

Más información sobre este vendedor | Contactar al vendedor

Comprar nuevo
EUR 91,76
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

7.

Bailey, Mike
Publicado por A K Peters/CRC Press (2011)
ISBN 10: 1568814348 ISBN 13: 9781568814346
Nuevo Tapa dura Cantidad disponible: 1
Librería
Murray Media
(North Miami Beach, FL, Estados Unidos de America)
Valoración
[?]

Descripción A K Peters/CRC Press, 2011. Hardcover. Condición: New. Never used!. Nº de ref. del artículo: 1568814348

Más información sobre este vendedor | Contactar al vendedor

Comprar nuevo
EUR 96,19
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 1,61
A Estados Unidos de America
Destinos, gastos y plazos de envío

8.

Mike Bailey, Steve Cunningham
Publicado por Taylor Francis Inc, United States (2011)
ISBN 10: 1568814348 ISBN 13: 9781568814346
Nuevo Tapa dura Cantidad disponible: 10
Librería
Book Depository hard to find
(London, Reino Unido)
Valoración
[?]

Descripción Taylor Francis Inc, United States, 2011. Hardback. Condición: New. 2nd New edition. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples. The book starts with a quick review of the graphics pipeline, emphasizing features that are rarely taught in introductory courses, but are immediately exposed in shader work. It then covers shader-specific theory for vertex, tessellation, geometry, and fragment shaders using the GLSL 4.x0 shading language. The text also introduces the freely available glman tool that enables you to develop, test, and tune shaders separately from the applications that will use them. The authors explore how shaders can be used to support a wide variety of applications and present examples of shaders in 3D geometry, scientific visualization, geometry morphing, algorithmic art, and more. Features of the Second Edition: Written using the most recent specification releases (OpenGL 4.x and GLSL 4.x0) including code examples brought up-to-date with the current standard of the GLSL language.More examples and more exercisesA chapter on tessellation shadersAn expanded Serious Fun chapter with examples that illustrate using shaders to produce fun effectsA discussion of how to handle the major changes occurring in the OpenGL standard, and some C++ classes to help you manage that transition The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge you to extend the examples. They provide sample source code for many of the book s examples at. Nº de ref. del artículo: BTE9781568814346

Más información sobre este vendedor | Contactar al vendedor

Comprar nuevo
EUR 101,11
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

9.

Mike Bailey
ISBN 10: 1568814348 ISBN 13: 9781568814346
Nuevo Tapa dura Cantidad disponible: 1
Librería
Grand Eagle Retail
(Wilmington, DE, Estados Unidos de America)
Valoración
[?]

Descripción Hardcover. Condición: New. 2nd. Hardcover. Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing o.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 518 pages. 1.222. Nº de ref. del artículo: 9781568814346

Más información sobre este vendedor | Contactar al vendedor

Comprar nuevo
EUR 104,34
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

10.

Bailey, Mike; Cunningham, Steve
Publicado por A K Peters/CRC Press
ISBN 10: 1568814348 ISBN 13: 9781568814346
Nuevo Tapa dura Cantidad disponible: 1
Librería
Cloud 9 Books
(Wellington, FL, Estados Unidos de America)
Valoración
[?]

Descripción A K Peters/CRC Press. Hardcover. Condición: New. 1568814348 New Condition. Nº de ref. del artículo: NEW7.0665343

Más información sobre este vendedor | Contactar al vendedor

Comprar nuevo
EUR 110,12
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 4,02
A Estados Unidos de America
Destinos, gastos y plazos de envío

Existen otras copia(s) de este libro

Ver todos los resultados de su búsqueda