Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.
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Robert Bridson is a computer science professor at the University of British Columbia, specializing in the intersection of computer graphics and scientific computing. He is well known in physics-based animation, publishing papers and developing code that has been used for fluids, cloth and other simulations in a number of major feature films at a variety of studios, while also working on fundamental numerical methods for science and engineering.
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