For those wanting to program games, this work offers a guide on how to begin, how to get started, how to break into the industry and how to be successful.
"Sinopsis" puede pertenecer a otra edición de este libro.
So you want to be a game programmer, design or create the next Myst, Final Fantasy, or Quake? Where do you begin? How do you get started, break into the industry, and then become a successful game designer or programmer? This book answers those questions and more. Over 100 industry specialists were interviewed and provided their individual views on these topics:
-- Pre-Production -- Getting Started -- Learn to understand the different game genres, build storyboards and design documents, create outstanding characters, and design each type of game.
-- Production -- Creating Your Masterpiece -- Compose the individual pieces of programming, artwork, animation, artificial intelligence, and sound/music into the best game imaginable.
-- Post-Production -- Ensuring Your Success -- Testing the game and providing top-notch customer support are half the battle; creative PR and marketing complete the package.
-- How to Make It Happen -- Getting in the Front Door, and Staying There -- Gain valuable insight into the business side, including finding an agent or publisher, selling your product on the Web, or distributing as shareware.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: EBT Books, Worthing, Reino Unido
Soft cover. Condición: Good. Nº de ref. del artículo: ABE-1756477343181
Cantidad disponible: 1 disponibles
Librería: SHIMEDIA, Brooklyn, NY, Estados Unidos de America
Condición: New. Satisfaction Guaranteed or your money back. Nº de ref. del artículo: 1566869048
Cantidad disponible: 1 disponibles
Librería: BennettBooksLtd, Los Angeles, CA, Estados Unidos de America
Paperback. Condición: New. In shrink wrap. Looks like an interesting title! Nº de ref. del artículo: Q-1566869048
Cantidad disponible: 1 disponibles