Digital geometry is about deriving geometric information from digital pictures. The field emerged from its mathematical roots some forty-years ago through work in computer-based imaging, and it is used today in many fields, such as digital image processing and analysis (with applications in medical imaging, pattern recognition, and robotics) and of course computer graphics. Digital Geometry is the first book to detail the concepts, algorithms, and practices of the discipline. This comphrehensive text and reference provides an introduction to the mathematical foundations of digital geometry, some of which date back to ancient times, and also discusses the key processes involved, such as geometric algorithms as well as operations on pictures.
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Reinhard Klette is Professor of Information Technology in the department of computer science at the University of Auckland, New Zealand, and director of the Center for Image Technology and Robotics (CITR), Tamaki. His research interests are directed toward theoretical and applied subjects in image data computing, robot vision, visualization, pattern recognition, image analysis, and image understanding. He has published more than 200 journal and conference papers on many topics in computer science, as well as books about parallel processing, image processing, and shape recovery based on visual information. He has been a plenary speaker at several major international conferences in Europe, North America, and Australasia.
The late Azriel Rosenfeld was a tenured research professor, a distinguished university professor, and the Founding Director of the Center for Automation Research at the University of Maryland in College Park, where he also held affiliate professorships in the departments of computer science, electrical engineering, and psychology. Dr. Rosenfeld was widely regarded as the leading researcher in the world in the field of computer image analysis. Over a period of nearly 40 years, he made fundamental and pioneering contributions to nearly every area of that field. He wrote the first textbook in the field, was founding editor of its first journal, and was co-chairman of its first international conference. He published over 30 books and over 600 book chapters and journal articles, and directed nearly 60 Ph.D. dissertations. Dr. Rosenfeld's research on digital image analysis specifically on digital geometry and topology and the accurate measurement of statistical features of digital images in the 1960s and 1970s formed the foundation for a generation of industrial vision inspection systems that have found widespread applications from the automotive to the electronics industry. He was a Fellow of the IEEE and the Washington Academy of Sciences; a Founding Fellow of the AAAI, the ACM, and the IAPR. Among his numerous awards and honors are the IEEE's Emanuel Piore Award, its Third Millennium Medal, and its Distinguished Service Award for Lifetime Achievement in Computer Vision and Pattern Recognition.
Digital geometry is about deriving geometric information from digital pictures. The field emerged from its mathematical roots some forty-years ago through work in computer-based imaging, and it is used today in many fields, such as digital image processing and analysis (with applications in medical imaging, pattern recognition, and robotics) and of course computer graphics. Digital Geometry is the first book to detail the concepts, algorithms, and practices of the discipline. This comphrehensive text and reference provides an introduction to the mathematical foundations of digital geometry, some of which date back to ancient times, and also discusses the key processes involved, such as geometric algorithms as well as operations on pictures.|Digital geometry is about deriving geometric information from digital pictures. The field emerged from its mathematical roots some forty-years ago through work in computer-based imaging, and it is used today in many fields, such as digital image processing and analysis (with applications in medical imaging, pattern recognition, and robotics) and of course computer graphics.Digital Geometry is the first book to detail the concepts, algorithms, and practices of the discipline. This comphrehensive text and reference provides an introduction to the mathematical foundations of digital geometry, some of which date back to ancient times, and also discusses the key processes involved, such as geometric algorithms as well as operations on pictures.
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