Modeling a Character in 3DS Max (Wordware Game Developer's Library) - Tapa blanda

Steed, Paul

 
9781556228155: Modeling a Character in 3DS Max (Wordware Game Developer's Library)

Sinopsis

Chronicles the creation of a single character from concept to texture mapping, discussing such factors as modeling with primitives, dealing with Booleans, using high-poly mesh as a low-poly template, and applying UVW mapping coordinates.

"Sinopsis" puede pertenecer a otra edición de este libro.

Reseña del editor

Chronicles the creation of a single character from concept to texture mapping, discussing such factors as modeling with primitives, dealing with Booleans, using high-poly mesh as a low-poly template, and applying UVW mapping coordinates.

"Sobre este título" puede pertenecer a otra edición de este libro.