Modeling a Character in 3DS Max - Tapa blanda

Libro 3 de 4: Wordware Game Developer's Library

Steed, Paul

 
9781556220883: Modeling a Character in 3DS Max

Sinopsis

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry's most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives use extrusions and Booleans mirror and reuse models optimize the mesh create and apply textures loft shapes.

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2088-X1TRAN

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