This book is the story of how a software developer, fed up from years of failed attempts, finally started a game business and released a game—all within 3 months, while working a full-time job. The information presented is useful for all job roles, whether the reader is a programmer, a game marketer, an entrepreneur, or just someone who has an idea for a video game but no idea where to start. Readers will learn valuable techniques, from working through the mental and emotional blocks that stop so many people from taking their first entrepreneurial steps, to establishing a business entity, all the way to developing and releasing a complete and profitable game. This personal experience can serve as a template other aspiring developers and business owners can use on their path to success.
"Sinopsis" puede pertenecer a otra edición de este libro.
This book is the story of how a software developer, fed up from years of failed attempts, finally started a game business and released a game—all within 3 months, while working a full-time job. The information presented is useful for all job roles, whether the reader is a programmer, a game marketer, an entrepreneur, or just someone who has an idea for a video game but no idea where to start. Readers will learn valuable techniques, from working through the mental and emotional blocks that stop so many people from taking their first entrepreneurial steps, to establishing a business entity, all the way to developing and releasing a complete and profitable game. This personal experience can serve as a template other aspiring developers and business owners can use on their path to success.
"Sobre este título" puede pertenecer a otra edición de este libro.
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Condición: New. Nº de ref. del artículo: 27070143-n
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Librería: CitiRetail, Stevenage, Reino Unido
Paperback. Condición: new. Paperback. This book is the story of how a software developer, fed up from years of failed attempts, finally started a game business and released a game-all within 3 months, while working a full-time job. The information presented is useful for all job roles, whether the reader is a programmer, a game marketer, an entrepreneur, or just someone who has an idea for a video game but no idea where to start. Readers will learn valuable techniques, from working through the mental and emotional blocks that stop so many people from taking their first entrepreneurial steps, to establishing a business entity, all the way to developing and releasing a complete and profitable game. This personal experience can serve as a template other aspiring developers and business owners can use on their path to success. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Nº de ref. del artículo: 9781530854813
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