Artículos relacionados a Invent Your Own Computer Games with Python, 3rd Edition

Invent Your Own Computer Games with Python, 3rd Edition - Tapa blanda

 
9781503212305: Invent Your Own Computer Games with Python, 3rd Edition

Sinopsis

* * * * IMPORTANT NOTE: This is the 3rd edition. The 4th edition is now available for sale or download. * * * * Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.

"Sinopsis" puede pertenecer a otra edición de este libro.

Reseña del editor

* * * * IMPORTANT NOTE: This is the 3rd edition. The 4th edition is now available for sale or download. * * * * Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.

Reseña del editor

Invent Your Own Computer Games with Python teaches you how to program in the Python. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the example. The programs covered include Hangman, Tic Tac Toe, Reversi, Caesar Cipher, Guess the Number, and Dragon Realm. Later chapters cover how to make 2D graphical games using the popular Pygame library. You'll learn how to: * Put together loops, variables, input/output, and flow control statements into working programs * Use data structures such as lists, dictionaries, and tuples * Debug programs and find errors * Program simple game-playing AI opponents * Draw graphics and animation into your games The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before.

"Sobre este título" puede pertenecer a otra edición de este libro.

Comprar usado

Condición: Aceptable
. Satisfaction 100% guaranteed
Ver este artículo

EUR 21,38 gastos de envío desde Estados Unidos de America a España

Destinos, gastos y plazos de envío

Resultados de la búsqueda para Invent Your Own Computer Games with Python, 3rd Edition

Imagen de archivo

Sweigart, Al
Publicado por CreateSpace Independent Publishi, 2015
ISBN 10: 1503212300 ISBN 13: 9781503212305
Antiguo o usado Paperback

Librería: Bookmans, Tucson, AZ, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: Good. . Satisfaction 100% guaranteed. Nº de ref. del artículo: mon0002483246

Contactar al vendedor

Comprar usado

EUR 4,40
Convertir moneda
Gastos de envío: EUR 21,38
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

Sweigart, Al
Publicado por Amazon Digital Services, 2015
ISBN 10: 1503212300 ISBN 13: 9781503212305
Antiguo o usado Paperback

Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Nº de ref. del artículo: GOR008387381

Contactar al vendedor

Comprar usado

EUR 23,07
Convertir moneda
Gastos de envío: EUR 6,94
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen de archivo

Sweigart, Al
ISBN 10: 1503212300 ISBN 13: 9781503212305
Antiguo o usado Tapa blanda

Librería: SecondSale, Montgomery, IL, Estados Unidos de America

Calificación del vendedor: 4 de 5 estrellas Valoración 4 estrellas, Más información sobre las valoraciones de los vendedores

Condición: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Nº de ref. del artículo: 00080552857

Contactar al vendedor

Comprar usado

EUR 7,90
Convertir moneda
Gastos de envío: EUR 29,94
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito