Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, "teach-yourself" approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code. FEATURESShaders and the Graphics Pipeline: Understand vertex, geometry, tessellation, and fragment shaders for rendering models with textures, lighting, shadows, height mapping, noise maps, skyboxes, simulating water, wood, marble, clouds, and more. Managing 3D Graphics Data: Learn how to organize, store, and manipulate data to efficiently render 3D objects. Includes a new chapter on building a camera controller for viewing 3D scenes. Ray Tracing and Complex Models: Delve into ray tracing techniques, including a new chapter on bounding volume hierarchies for handling complex models. Stereoscopy for VR and 3D glasses: Discover how to render immersive stereoscopy such as used in 3D movies and virtual reality. Running Code examples: Every technique is backed by running code in modern OpenGL 4.0+ with GLSL and Java, for PC/Windows and Macintosh. Everything needed to install the libraries and run each example yourself. Optimization: Explains how to optimize GPU shader code with modern graphics debugging tools such as Nsight and RenderDoc. Downloadable companion files: All the code, object models, figures, and more.
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Dr. V. Scott Gordon has been a professor in the California State University system for over 30 years and currently teaches graphics and game engineering at CSU Sacramento.
Dr. John Clevenger is a professor with over forty years of experience teaching a wide variety of courses including graphics, game architecture, operating systems, etc. He is also the technical director of the International Collegiate Programming Contest (ICPC).
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Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, 'teach-yourself' approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code. 565 pp. Englisch. Nº de ref. del artículo: 9781501524325
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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Dr. V. Scott Gordon has been a professor in the California State University system for over 30 years and currently teaches graphics and game engineering at CSU Sacramento. Dr. John Clevenger is a professor with over forty years of experience te. Nº de ref. del artículo: 2877827743
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Hardcover. Condición: new. Hardcover. Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, "teach-yourself" approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code.FEATURESShaders and the Graphics Pipeline: Understand vertex, geometry, tessellation, and fragment shaders for rendering models with textures, lighting, shadows, height mapping, noise maps, skyboxes, simulating water, wood, marble, clouds, and more.Managing 3D Graphics Data: Learn how to organize, store, and manipulate data to efficiently render 3D objects. Includes a new chapter on building a camera controller for viewing 3D scenes.Ray Tracing and Complex Models: Delve into ray tracing techniques, including a new chapter on bounding volume hierarchies for handling complex models.Stereoscopy for VR and 3D glasses: Discover how to render immersive stereoscopy such as used in 3D movies and virtual reality.Running Code examples: Every technique is backed by running code in modern OpenGL 4.0+ with GLSL and Java, for PC/Windows and Macintosh. Everything needed to install the libraries and run each example yourself.Optimization: Explains how to optimize GPU shader code with modern graphics debugging tools such as Nsight and RenderDoc.Downloadable companion files: All the code, object models, figures, and more. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Nº de ref. del artículo: 9781501524325
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Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, 'teach-yourself' approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code.Walter de Gruyter, Genthiner Straße 13, 10785 Berlin 594 pp. Englisch. Nº de ref. del artículo: 9781501524325
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Buch. Condición: Neu. COMPUTER GRAPHICS PROGRAMMING IN OPENGL WITH JAVA 4E | John Clevenger (u. a.) | Buch | X | Englisch | 2026 | Mercury Learning and Information | EAN 9781501524325 | Verantwortliche Person für die EU: Walter de Gruyter GmbH, De Gruyter GmbH, Genthiner Str. 13, 10785 Berlin, productsafety[at]degruyterbrill[dot]com | Anbieter: preigu Print on Demand. Nº de ref. del artículo: 135268226
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Buch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Master modern 3D graphics shader programming with Computer Graphics Programming in OpenGL with Java, Fourth Edition. This newly revised and expanded edition is the definitive resource for undergraduate students, educators, and industry professionals seeking a practical and accessible guide to modern OpenGL 4.0+ shader programming using Java, as well as its theoretical foundations. Designed in a 4-color, 'teach-yourself' approach, the book simplifies complex concepts and delivers hands-on learning with comprehensive examples and running code.FEATURESShaders and the Graphics Pipeline: Understand vertex, geometry, tessellation, and fragment shaders for rendering models with textures, lighting, shadows, height mapping, noise maps, skyboxes, simulating water, wood, marble, clouds, and more.Managing 3D Graphics Data: Learn how to organize, store, and manipulate data to efficiently render 3D objects. Includes a new chapter on building a camera controller for viewing 3D scenes. Ray Tracing and Complex Models: Delve into ray tracing techniques, including a new chapter on bounding volume hierarchies for handling complex models.Stereoscopy for VR and 3D glasses: Discover how to render immersive stereoscopy such as used in 3D movies and virtual reality.Running Code examples: Every technique is backed by running code in modern OpenGL 4.0+ with GLSL and Java, for PC/Windows and Macintosh. Everything needed to install the libraries and run each example yourself.Optimization: Explains how to optimize GPU shader code with modern graphics debugging tools such as Nsight and RenderDoc.Downloadable companion files: All the code, object models, figures, and more. Nº de ref. del artículo: 9781501524325
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