Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

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9781491901397: Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.

You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.

  • Learn the application lifecycle on OS X and iOS
  • Work with the user-interface system in Cocoa and Cocoa Touch
  • Use AV Foundation to display video and audio
  • Build apps that let users create, edit, and work with documents
  • Store data locally with the file system, or on the network with iCloud
  • Display lists or collections of data with table views and collection views
  • Interact with the outside world with Core Location and Core Motion
  • Use blocks and operation queues for multiprocessing

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Book Description:

Developing for the Mac and iOS App Stores

About the Author:

Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible. He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee. Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD. He can be found on Twitter as @parisba.

Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. He's worked on apps of all sorts, ranging from iPad games for children to instant messenging clients. He's a Core Animation demigod, and frequently finds himself gesticulating wildly in front of classes full of eager-to-learn iOS developers. Jon is the world's biggest Horse_ebooks fan (twitter.com/Horse_ebooks), and can be found on Twitter as @desplesda.

Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn't busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won't let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.

"Sobre este título" puede pertenecer a otra edición de este libro.

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Descripción O Reilly Media, Inc, USA, United States, 2014. Paperback. Estado de conservación: New. 4th ed.. Language: English . Brand New Book. Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don t have experience with Apple s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You ll learn how to work with the Xcode IDE, Objective-C s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing. Nº de ref. de la librería AAS9781491901397

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Descripción O Reilly Media, Inc, USA, United States, 2014. Paperback. Estado de conservación: New. 4th ed.. Language: English . Brand New Book. Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don t have experience with Apple s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You ll learn how to work with the Xcode IDE, Objective-C s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing. Nº de ref. de la librería AAS9781491901397

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