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Mastering the Microsoft Kinect: Body Tracking, Object Detection, and the Azure Cloud Services - Tapa blanda

 
9781484280690: Mastering the Microsoft Kinect: Body Tracking, Object Detection, and the Azure Cloud Services

Sinopsis

Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.

The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.


What You Will Learn
  • Visualize color, depth, and body data
  • Calculate angles between different body joints
  • Analyze human motion and create fitness applications
  • Recognize objects and voice using cloud-powered artificial intelligence
  • Remove the background from a scene to create virtual worlds

Who This Book Is For

Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine. 

"Sinopsis" puede pertenecer a otra edición de este libro.

Acerca del autor

Vangos Pterneas is a professional software engineer and an award-winning Microsoft Most Valuable Professional. Since 2012, Vangos has been helping Fortune 500 companies and ambitious startups create demanding motion-tracking applications. He is obsessive about analyzing and modeling every aspect of the human motion using computer vision and mathematics. Kinect programming started as a hobby and quickly evolved into a full-time business. Vangos is sharing his passion by regularly publishing articles and open-source projects that help fellow developers understand the fascinating Kinect technology.

De la contraportada

Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer’s two-dimensional screen.


The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book’s practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft’s cloud platform and their use for object and voice recognition, enabling your applications to “see” objects and respond to their environment.

What You Will Learn
  • Visualize color, depth, and body data
  • Calculate angles between different body joints
  • Analyze human motion and create fitness applications
  • Recognize objects and voice using cloud-powered artificial intelligence
  • Remove the background from a scene to create virtual worlds

"Sobre este título" puede pertenecer a otra edición de este libro.

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Vangos Pterneas
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ISBN 10: 1484280695 ISBN 13: 9781484280690
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Pterneas, Vangos
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Pterneas, Vangos
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Paperback or Softback. Condición: New. Mastering the Microsoft Kinect: Body Tracking, Object Detection, and the Azure Cloud Services. Book. Nº de ref. del artículo: BBS-9781484280690

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Pterneas, Vangos
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Vangos Pterneas
Publicado por APress, US, 2022
ISBN 10: 1484280695 ISBN 13: 9781484280690
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Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: New. 1st ed. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine. Nº de ref. del artículo: LU-9781484280690

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Vangos Pterneas
Publicado por APress, US, 2022
ISBN 10: 1484280695 ISBN 13: 9781484280690
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Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: New. 1st ed. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine. Nº de ref. del artículo: LU-9781484280690

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Vangos Pterneas
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Paperback. Condición: New. 1st ed. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine. Nº de ref. del artículo: LU-9781484280690

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Vangos Pterneas
Publicado por APress, US, 2022
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Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback. Condición: New. 1st ed. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine. Nº de ref. del artículo: LU-9781484280690

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