Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL).
In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available.
This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language.
What You Will Learn
Who This Book Is For
Programmers with at least some prior experience with C++.
"Sinopsis" puede pertenecer a otra edición de este libro.
Dr. J. Burton Browning earned his doctorate from North Carolina State University. He has conducted research in areas including: distance learning, programming, and instructional technology. As a life-long learner and someone who has interests in topics such as: programming, photography, robotics, car restoration, wood working, hunting, reading, fishing, and archery, he is never at a loss for something to do. The art and joy of serving as a professor suits his inquisitive nature. Dr. Browning’s previous publications include works on cross-functional learning teams (CFLT), The Utopian School (teacher-led school model), computer programming (several languages), open-source software, healthcare statistics and data mining, CNC plasma cutter operation, educational technology, biography, mobile learning, online teaching, and more.
Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog.
Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL).
In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available.
This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language.
You will:
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: Alchemy Books, San Diego, CA, Estados Unidos de America
paperback. Condición: Used: Very Good. 2nd ed. Clean and unmarked. Some minor cosmetic shelf wear. From a private collection. Very good condition. Comes from non smoking home. Nº de ref. del artículo: 240914004
Cantidad disponible: 1 disponibles
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
Paperback. Condición: Very Good. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL). Nº de ref. del artículo: 00105154683
Cantidad disponible: 1 disponibles
Librería: World of Books Inc, Montgomery, IL, Estados Unidos de America
Paperback. Condición: Very Good. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL). Nº de ref. del artículo: CIN148425712XVG
Cantidad disponible: 1 disponibles
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
Condición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books! Nº de ref. del artículo: OTF-S-9781484257128
Cantidad disponible: Más de 20 disponibles
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
Condición: New. Nº de ref. del artículo: 41129337-n
Cantidad disponible: Más de 20 disponibles
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
Paperback or Softback. Condición: New. C++20 Recipes: A Problem-Solution Approach. Book. Nº de ref. del artículo: BBS-9781484257128
Cantidad disponible: 5 disponibles
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
Condición: As New. Unread book in perfect condition. Nº de ref. del artículo: 41129337
Cantidad disponible: Más de 20 disponibles
Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de America
Paperback. Condición: New. Second Edition. Discover the newest major features of C++20, including modules, concepts, spaceship operators, and smart pointers. This book is a handy code cookbook reference guide that covers the C++ core language standard as well as some of the code templates available in standard template library (STL). In C++20 Recipes: A Problem-Solution Approach, you'll find numbers, strings, dates, times, classes, exceptions, streams, flows, pointers, and more. Also, you'll see various code samples, templates for C++ algorithms, parallel processing, multithreading, and numerical processes. It also includes 3D graphics programming code. A wealth of STL templates on function objects, adapters, allocators, and extensions are also available.This is a must-have, contemporary reference for your technical library to help with just about any project that involves the C++ programming language. What You Will LearnSee what's new in C++20 Write modules Work with text, numbers, and classesUse the containers and algorithms available in the standard libraryWork with templates, memory, concurrency, networking, scripting, and moreCode for 3D graphics Who This Book Is For Programmers with at least some prior experience with C++. Nº de ref. del artículo: LU-9781484257128
Cantidad disponible: 8 disponibles
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
Condición: new. Questo è un articolo print on demand. Nº de ref. del artículo: 36431aac43b6e038474315c97e7c3fb9
Cantidad disponible: Más de 20 disponibles
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Condición: New. 2020. 2nd ed. paperback. . . . . . Nº de ref. del artículo: V9781484257128
Cantidad disponible: 15 disponibles