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Level Set Methods in Computer Graphics: A Practical Approach Based on OpenVDB - Tapa blanda

 
9781482244540: Level Set Methods in Computer Graphics: A Practical Approach Based on OpenVDB

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Sinopsis

The level set method is a numerical technique for tracking interfaces and shapes with which one can perform numerical computations to create curves and surfaces. Recently released as a free, open source project, OpenVDB is an efficient tool for manipulating and storing volumes of creative data, such as smoke and similar amorphous materials. This book presents an easily accessible, yet comprehensive foundation of level sets and offers descriptions of advanced applications of level sets and OpenVDB from actual movie productions.

Key Features

  • Describes the algorithms and underlying data structure of OpenVDB
  • Provides actual implementation details for all level set concepts in the book
  • Presents real-world examples of Open VDB applications in VFX productions
  • Contains everything needed to adopt OpenVDB to new projects in the VFX industry, academic research, games development, and medical imaging

"Sinopsis" puede pertenecer a otra edición de este libro.

Reseña del editor

The level set method is a numerical technique for tracking interfaces and shapes with which one can perform numerical computations to create curves and surfaces. Recently released as a free, open source project, OpenVDB is an efficient tool for manipulating and storing volumes of creative data, such as smoke and similar amorphous materials. This book presents an easily accessible, yet comprehensive foundation of level sets and offers descriptions of advanced applications of level sets and OpenVDB from actual movie productions.

 

Key Features

  • Describes the algorithms and underlying data structure of OpenVDB
  • Provides actual implementation details for all level set concepts in the book
  • Presents real-world examples of Open VDB applications in VFX productions
  • Contains everything needed to adopt OpenVDB to new projects in the VFX industry, academic research, games development, and medical imaging

"Sobre este título" puede pertenecer a otra edición de este libro.

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