PART I TECHNOLOGIES.- Augmented Reality: An Overview.- New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment.- Visualization Techniques for Augmented Reality.- Mobile Augmented Reality Game Engine.- Head-Mounted Projection Display Technology and Applications.- Wireless Displays in Educational Augmented Reality Applications.- Mobile Projection Interfaces for Augmented Reality Applications.- Interactive Volume Segmentation and Visualization in Augmented Reality.- Virtual Roommates: Sampling and Reconstructing Presence in Multiple Shared Spaces.- Large Scale Spatial Augmented Reality for Design and Prototyping.- Markless Tracking for Augmented Reality.- Enhancing Interactivity in Handheld AR Environments.- Evaluating Augmented Reality Systems.- Situated Simulations Between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space.- Referencing Patterns in Collaborative Augmented Reality.- QR Code Based Augmented Reality and Its Applications.- Evolution of a Tracking System.- Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum.- Survey of Use Cases for Mobile Augmented Reality Browsers.- PART II APPLICATIONS.- Augmented Reality for Nano Manipulation.- Augmented Reality in Psychology.- Environmental Planning Using Augmented Reality.- Mixed Reality Manikins for Medical Education.- Augmented Reality Applied to Edutainment.- Designing Mobile Augmented Reality Games.- Network Middleware for Mobile and Pervasive Large Scale Augmented Reality Games.- 3D Medical Imaging and Augmented Reality for Image-Guided Surgery.- Augmented Reality in Assistive Technology and Rehabilitation Engineering.- Using Augmentation Techniques for Performance Evaluation in Automotive Safety.- Augmented Reality in Product Development and Manufacturing.- Military Applications of Augmented Reality.- Augmented Reality in Exhibition and Entertainment for the Public.- GIS and Augmented Reality: State of the Art and Issues.
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This book introduces Open Core Protocol (OCP) not as a conventional hardware communications protocol but as a meta-protocol: a means for describing and capturing the communications requirements of an IP core, and mapping them to a specific set of signals with known semantics. Readers will learn the capabilities of OCP as a semiconductor hardware interface specification that allows different System-On-Chip (SoC) cores to communicate. The OCP methodology presented enables intellectual property designers to design core interfaces in standard ways. This facilitates reusing OCP-compliant cores across multiple SoC designs which, in turn, drastically reduces design times, support costs, and overall cost for electronics/SoCs.
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Condición: Sehr gut. Zustand: Sehr gut | Seiten: 768 | Sprache: Englisch | Produktart: Bücher | Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors. Nº de ref. del artículo: 10642074/2
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Gebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides an extensive overview of the key concepts behind Augmented Reality, as well as its current systems and applicationsExplores the new trends in AR, including Wireless AR and 3D TechnologiesServes as a guide for current, on-going AR r. Nº de ref. del artículo: 4196712
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Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today.The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors. 768 pp. Englisch. Nº de ref. del artículo: 9781461400639
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Buch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 768 pp. Englisch. Nº de ref. del artículo: 9781461400639
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