With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices.
By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next.
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Raffaele Cecco is a veteran software developer from the European video games industry, publishing his first title in 1986. After working on a freelance basis and publishing numerous products to accolades, he served as Technical Director at London-based software studio, King of the Jungle Ltd, where he created software for clients such as Hasbro and Virgin. In 2003, shifted to web technologies, both client and server-side, and spent some time developing retail e-commerce systems. He enjoys experimenting on his website, professorcloud.com, and the need to push pixels around quickly and make systems do things above their station has never left him.
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Paperback. Condición: New. Thanks to improved web browser support and the advent of HTML5, JavaScript now plays a major role in programming high-performance web graphics. This hands-on book shows you how to create rich web applications for big-screen computers and small-screen mobile devices using JavaScript, jQuery, DHTML, and HTML5's Canvas element-without plugins. By following real-world examples, experienced web developers will learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and more. This book provides a gentle learning curve by serving complex subjects in easily digestible pieces, with each topic acting as a foundation for the next. Learn how to take advantage of JavaScript's growing power and speed to build a new generation of user experiences.* Learn the latest HTML5 techniques, including the use of the Canvas element and SVG * Tackle JavaScript optimization and understand how it impacts mobile deployment * Create eye-catching effects by combining old-school DHTML with jQuery * Learn different architectures for real-time arcade games * Explore growing 3D possibilities, such as the use of scaling and perspective * Use JavaScript and Canvas to create applications for the small-screen, such as iPhone * Discover approaches to business-oriented visualization and dashboard graphics. Nº de ref. del artículo: LU-9781449393632
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