This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.
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From the reviews:
"This is a monograph intended to provide its readers with a comprehensive introduction to the simulation and animation of multibody system dynamics. Both theoretical and applied concepts are discussed. The book is written for the designers of software to represent the kinematics and dynamics of systems of rigid bodies. ... The book contains a vast store of information on computer graphics and the associated procedures." (Ronald L. Huston, Zentralblatt MATH, Vol. 976, 2002)
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.
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Librería: Brook Bookstore On Demand, Napoli, NA, Italia
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers. This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically-based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies, such as a jet flow of water pushing dry flowers away on a patio. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder where parts are dropped on a conveyer belt and are positioned and aligned as they hit fences strategically placed on the conveyer and used to align the parts to a specific orientation. The book was written for computer graphics, computer animation, computer-aided mechanical design, and modeling software developers that want to learn and incorporate physically-based dynamic simulation features in their own systems. All mathematical algorithms and implementations are described in detail in the appendices. 396 pp. Englisch. Nº de ref. del artículo: 9781441929020
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Librería: moluna, Greven, Alemania
Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engine. Nº de ref. del artículo: 4173372
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Librería: Books Puddle, New York, NY, Estados Unidos de America
Condición: New. pp. 396. Nº de ref. del artículo: 2654521635
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Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. Nº de ref. del artículo: C9781441929020
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Librería: preigu, Osnabrück, Alemania
Taschenbuch. Condición: Neu. Dynamic Simulations of Multibody Systems | Murilo G. Coutinho | Taschenbuch | xv | Englisch | 2011 | Springer | EAN 9781441929020 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. Nº de ref. del artículo: 107253023
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Librería: Majestic Books, Hounslow, Reino Unido
Condición: New. Print on Demand pp. 396 49:B&W 6.14 x 9.21 in or 234 x 156 mm (Royal 8vo) Perfect Bound on White w/Gloss Lam. Nº de ref. del artículo: 55070972
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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book is a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid body systems. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 396 pp. Englisch. Nº de ref. del artículo: 9781441929020
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Librería: Biblios, Frankfurt am main, HESSE, Alemania
Condición: New. PRINT ON DEMAND pp. 396. Nº de ref. del artículo: 1854521641
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