Beginning Android 3D Game Development

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9781430265474: Beginning Android 3D Game Development

Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES.

Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active.  Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS.  3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid.

Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders.  Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles.

After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets.  You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore.

 

"Sinopsis" puede pertenecer a otra edición de este libro.

About the Author:

Robert Chin has a bachelor of science degree?in computer engineering and is experienced in C/C++ and UnrealScript.?He has written 3D games in C/C++ using the DirectX and OpenGL graphics APIs for the Windows platform.?He has served as a Unreal UDK consultant and written UDK UnrealScript-based programs for clients, including an entire commercial game coded specifically for the iOS platform.

"Sobre este título" puede pertenecer a otra edición de este libro.

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Robert Chin
Editorial: aPress, United States (2014)
ISBN 10: 1430265477 ISBN 13: 9781430265474
Nuevos Paperback Cantidad: 10
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Descripción aPress, United States, 2014. Paperback. Estado de conservación: New. 2014 ed.. Language: English . Brand New Book ***** Print on Demand *****.Beginning Android 3D Game Development is a unique book for today s Android and game app developers who want to learn how to build 3D game apps that run on the latest Android KitKat platform using Java and OpenGL ES. A Drone Grid game case study is included. Nº de ref. de la librería AAV9781430265474

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Robert Chin
Editorial: Apress 2014-03-10, [Berkeley] (2014)
ISBN 10: 1430265477 ISBN 13: 9781430265474
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Descripción Apress 2014-03-10, [Berkeley], 2014. paperback. Estado de conservación: New. Nº de ref. de la librería 9781430265474

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Robert Chin
Editorial: Springer-Verlag Berlin and Heidelberg GmbH Co. KG, Germany (2014)
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Descripción Springer-Verlag Berlin and Heidelberg GmbH Co. KG, Germany, 2014. Paperback. Estado de conservación: New. 1st ed.. Language: English . Brand New Book ***** Print on Demand *****. Beginning Android 3D Game Development is a unique, examples-driven book for today s Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you ll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles. After reading and using this book, you ll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore. Nº de ref. de la librería AAV9781430265474

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Robert Chin
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Descripción APress, 2014. PAP. Estado de conservación: New. New Book. Delivered from our UK warehouse in 3 to 5 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Nº de ref. de la librería LQ-9781430265474

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Chin, Robert
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Descripción Apress, 2016. Paperback. Estado de conservación: New. PRINT ON DEMAND Book; New; Publication Year 2016; Not Signed; Fast Shipping from the UK. No. book. Nº de ref. de la librería ria9781430265474_lsuk

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Robert Chin
Editorial: Springer-Verlag Berlin and Heidelberg GmbH Co. KG, Germany (2014)
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Descripción Springer-Verlag Berlin and Heidelberg GmbH Co. KG, Germany, 2014. Paperback. Estado de conservación: New. 1st ed.. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Beginning Android 3D Game Development is a unique, examples-driven book for today s Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you ll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles. After reading and using this book, you ll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore. Nº de ref. de la librería LIE9781430265474

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ROBERT CHIN
Editorial: Apress (2014)
ISBN 10: 1430265477 ISBN 13: 9781430265474
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Descripción Apress, 2014. Paperback. Estado de conservación: NEW. 9781430265474 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Nº de ref. de la librería HTANDREE0503098

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Descripción Estado de conservación: New. Publisher/Verlag: Springer, Berlin | Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES.Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid.Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles.After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore. | 1. Introduction2. Java on Android3. 3D Math Review4. 3D graphics using OpenGL ES 2.05. Motion and Collision6. Game Environment7. Drone Grid Case Study: Creating the Player8. Drone Grid Case Study: Creating the Enemies9. Drone Grid Case Study: The User Interface10. The Final Drone Grid Game11. The Android Native Development Kit (NDK)12. Publishing and Marketing your Final Game | Format: Paperback | Language/Sprache: english | 840 gr | 234x191x25 mm | 492 pp. Nº de ref. de la librería K9781430265474

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Descripción Apress. Estado de conservación: Brand New. Ships from USA. FREE domestic shipping. Nº de ref. de la librería 1430265477

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