Learn C++ for Game Development

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9781430264576: Learn C++ for Game Development

If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications.

Learn C++ for Game Development will show you how to:

  • Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL)
  • Use design patterns to simplify your coding and make more powerful games
  • Manage memory efficiently to get the most out of your creativity
  • Load and save games using file I/O, so that your users are never disappointed

Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you’ll have the skills to become a successful and profitable game app or applications developer in today’s increasingly competitive indie game marketplace.

The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.

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About the Author:

Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.

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Editorial: Springer-Verlag Berlin and Heidelberg GmbH Co. KG, Germany (2014)
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Descripción Springer-Verlag Berlin and Heidelberg GmbH Co. KG, Germany, 2014. Paperback. Estado de conservación: New. 1st ed.. Language: English . Brand New Book. If you re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you ll need to build game apps and applications. Learn C++ for Game Development will show you how to:Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful gamesManage memory efficiently to get the most out of your creativityLoad and save games using file I/O, so that your users are never disappointedMost of today s popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today s mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you ll have the skills to become a successful and profitable game app or applications developer in today s increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off. Nº de ref. de la librería AAZ9781430264576

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Bruce Sutherland
Editorial: Springer-Verlag Berlin and Heidelberg GmbH Co. KG, Germany (2014)
ISBN 10: 1430264578 ISBN 13: 9781430264576
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Descripción Springer-Verlag Berlin and Heidelberg GmbH Co. KG, Germany, 2014. Paperback. Estado de conservación: New. 1st ed.. Language: English . Brand New Book. If you re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you ll need to build game apps and applications. Learn C++ for Game Development will show you how to:Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful gamesManage memory efficiently to get the most out of your creativityLoad and save games using file I/O, so that your users are never disappointedMost of today s popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today s mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you ll have the skills to become a successful and profitable game app or applications developer in today s increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off. Nº de ref. de la librería AAZ9781430264576

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Editorial: Apress 2014-06-17, [Berkeley] (2014)
ISBN 10: 1430264578 ISBN 13: 9781430264576
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Descripción Apress 2014-06-17, [Berkeley], 2014. paperback. Estado de conservación: New. Nº de ref. de la librería 9781430264576

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Descripción APress, 2014. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería GB-9781430264576

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Descripción Apress, 2014. Estado de conservación: New. Num Pages: 324 pages, 12 black & white illustrations, biography. BIC Classification: UMK; UMN. Category: (G) General (US: Trade). Dimension: 236 x 191 x 18. Weight in Grams: 620. . 2014. 2014th Edition. Paperback. . . . . . Nº de ref. de la librería V9781430264576

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Descripción Apress. Estado de conservación: New. Num Pages: 324 pages, 12 black & white illustrations, biography. BIC Classification: UMK; UMN. Category: (G) General (US: Trade). Dimension: 236 x 191 x 18. Weight in Grams: 620. . 2014. 2014th Edition. Paperback. . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9781430264576

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Descripción Paperback. Estado de conservación: New. Not Signed; If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications. Learn C++ for Game Development will show you how to:Master C++ features such as variables, pointers, book. Nº de ref. de la librería ria9781430264576_rkm

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